WoW Forever Rogue Talent Tree & All Talents

The complete static Rogue reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 137 of 137 Rogue ranks have confirmed effect text.

Preview data · generated · snap-4c0dd5427276

Open the interactive Rogue talent calculator → · Leveling starting route → · Changes vs Classic →

Rogue Assassination talent tree

Assassination links Malice → Lethality and Venom → Mutilate. Poison application, critical damage and finishing-move Energy tools sit alongside improved Slice and Dice and Kidney Shot. No Assassination talent is listed as removed from Classic in this snapshot.

17 talents · 7 rows · row 7 requires 30 earlier points in this tree · 46 of 46 ranks have confirmed effect text.

Rows and point gates in Assassination

Row gates count only points spent in earlier rows of Assassination; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 10 changed, 1 moved, 3 unchanged, and 0 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Assassination

  • Lethality — Requires Malice rank 5. Row 3; 10 earlier points required in this tree.
  • Mutilate — Requires Venom rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Assassination

  • Malice — No direct talent prerequisite; only the row gate applies. Row 1; maximum rank 5; 0 earlier points required.
  • Lethality — Requires Malice rank 5. Row 3; maximum rank 2; 10 earlier points required.
  • Mutilate — Requires Venom rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Assassination talents

Talent Position Ranks & source status Classic comparison
Improved Gouge icon Improved Gouge
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Increases the duration of your Gouge ability by 0.5 sec. Official
  2. Rank 2/3 — Increases the duration of your Gouge ability by 1 sec. Official
  3. Rank 3/3 — Increases the duration of your Gouge ability by 1.5 sec. Official
Changed from Classic
Classic: Combat, row 1
“Increases the effect duration of your Gouge ability by 0.5 sec.”
Remorseless Attacks icon Remorseless Attacks
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. Official
  2. Rank 2/2 — After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. Official
Changed from Classic
Classic: Assassination, row 1
“After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.”
Malice icon Malice
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your critical strike chance with all attacks and Poisons by 1%. Official
  2. Rank 2/5 — Increases your critical strike chance with all attacks and Poisons by 2%. Official
  3. Rank 3/5 — Increases your critical strike chance with all attacks and Poisons by 3%. Official
  4. Rank 4/5 — Increases your critical strike chance with all attacks and Poisons by 4%. Official
  5. Rank 5/5 — Increases your critical strike chance with all attacks and Poisons by 5%. Official
Changed from Classic
Classic: Assassination, row 1
“Increases your critical strike chance by 1%.”
Ruthlessness icon Ruthlessness
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Gives your finishing moves a 20% chance to add a Combo Point to your target. Official
  2. Rank 2/3 — Gives your finishing moves a 40% chance to add a Combo Point to your target. Official
  3. Rank 3/3 — Gives your finishing moves a 60% chance to add a Combo Point to your target. Official
Unchanged from Classic
Classic: Assassination, row 2
“Gives your finishing moves a 20% chance to add a combo point to your target.”
Improved Expose Armor icon Improved Expose Armor
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. Official
  2. Rank 2/2 — Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points. Official
Changed from Classic
Classic: Assassination, row 3
“Increases the armor reduced by your Expose Armor ability by 25%.”
Improved Slice and Dice icon Improved Slice and Dice
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the duration of your Slice and Dice ability by 15%. Official
  2. Rank 2/3 — Increases the duration of your Slice and Dice ability by 30%. Official
  3. Rank 3/3 — Increases the duration of your Slice and Dice ability by 45%. Official
Unchanged from Classic
Classic: Assassination, row 2
“Increases the duration of your Slice and Dice ability by 15%.”
Vigor icon Vigor
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases your maximum Energy by 5. Official
  2. Rank 2/2 — Increases your maximum Energy by 10. Official
Changed from Classic
Classic: Assassination, row 7
“Increases your maximum Energy by 10.”
Blood Splatter icon Blood Splatter
No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec. Official
No Classic record
Lethality icon Lethality
Passive · Requires Malice rank 5.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%. Official
  2. Rank 2/2 — Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%. Official
Changed from Classic
Classic: Assassination, row 3
“Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.”
Vile Poisons icon Vile Poisons
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. Official
  2. Rank 2/5 — Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. Official
  3. Rank 3/5 — Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. Official
  4. Rank 4/5 — Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. Official
  5. Rank 5/5 — Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. Official
Moved from Classic
Classic: Assassination, row 4
“Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.”
Cold Blood icon Cold Blood
Instant | 3 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. Official
Changed from Classic
Classic: Assassination, row 5
“When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.”
Improved Poisons icon Improved Poisons
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. Official
  2. Rank 2/5 — Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge. Official
  3. Rank 3/5 — Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge. Official
  4. Rank 4/5 — Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge. Official
  5. Rank 5/5 — Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. Official
Changed from Classic
Classic: Assassination, row 4
“Increases the chance to apply poisons to your target by 2%.”
Relentless Strikes icon Relentless Strikes
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 5; 20 earlier points required.
  1. Rank 1/5 — Your finishing moves have a 4% chance per Combo Point to restore 25 Energy. Official
  2. Rank 2/5 — Your finishing moves have a 8% chance per Combo Point to restore 25 Energy. Official
  3. Rank 3/5 — Your finishing moves have a 12% chance per Combo Point to restore 25 Energy. Official
  4. Rank 4/5 — Your finishing moves have a 16% chance per Combo Point to restore 25 Energy. Official
  5. Rank 5/5 — Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. Official
Unchanged from Classic
Classic: Assassination, row 3
“Your finishing moves have a 20% chance per combo point to restore 25 energy.”
Venom icon Venom
25 Energy | 1 to 5 Combo Points | Instant · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec. Official
New in Forever
Improved Kidney Shot icon Improved Kidney Shot
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. Official
  2. Rank 2/2 — Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. Official
Changed from Classic
Classic: Assassination, row 5
“While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.”
Seal Fate icon Seal Fate
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 3; 25 earlier points required.
  1. Rank 1/3 — Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point. Official
  2. Rank 2/3 — Your critical strikes from abilities that add Combo Points have a 66% chance to add an additional Combo Point. Official
  3. Rank 3/3 — Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. Official
Changed from Classic
Classic: Assassination, row 6
“Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.”
Mutilate icon Mutilate
60 Energy | Melee Range | Instant | Requires Daggers · Requires Venom rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. Official
New in Forever

Rogue Combat talent tree

Combat connects Deflection → Riposte, Precision → Weapon Expertise and Blade Flurry → Adrenaline Rush. Hack and Slash now packages the weapon-dependent bonuses that used to sit in four separate specialization talents. Those four Classic specializations are absent.

19 talents · 7 rows · row 7 requires 30 earlier points in this tree · 48 of 48 ranks have confirmed effect text.

Rows and point gates in Combat

Row gates count only points spent in earlier rows of Combat; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 8 changed, 0 moved, 5 unchanged, and 4 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Combat

  • Riposte — Requires Deflection rank 3. Row 3; 10 earlier points required in this tree.
  • Weapon Expertise — Requires Precision rank 3. Row 4; 15 earlier points required in this tree.
  • Adrenaline Rush — Requires Blade Flurry rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Combat

  • Precision — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 3; 5 earlier points required.
  • Weapon Expertise — Requires Precision rank 3. Row 4; maximum rank 2; 15 earlier points required.
  • Blade Flurry — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 1; 20 earlier points required.

All Combat talents

Talent Position Ranks & source status Classic comparison
Coup de Grace icon Coup de Grace
No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%. Official
  2. Rank 2/3 — Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%. Official
  3. Rank 3/3 — Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%. Official
No Classic record
Efficient Strikes icon Efficient Strikes
No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3. Official
  2. Rank 2/2 — Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5. Official
No Classic record
Lightning Reflexes icon Lightning Reflexes
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your Dodge chance by 1%. Official
  2. Rank 2/5 — Increases your Dodge chance by 2%. Official
  3. Rank 3/5 — Increases your Dodge chance by 3%. Official
  4. Rank 4/5 — Increases your Dodge chance by 4%. Official
  5. Rank 5/5 — Increases your Dodge chance by 5%. Official
Unchanged from Classic
Classic: Combat, row 1
“Increases your Dodge chance by 1%.”
Puncturing Wounds icon Puncturing Wounds
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. Official
  2. Rank 2/3 — Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point. Official
  3. Rank 3/3 — Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. Official
Changed from Classic
Classic: Combat, row 2
“Increases the critical strike chance of your Backstab ability by 10%.”
Deflection icon Deflection
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases your Parry chance by 2%. Official
  2. Rank 2/3 — Increases your Parry chance by 4%. Official
  3. Rank 3/3 — Increases your Parry chance by 6%. Official
Changed from Classic
Classic: Combat, row 2
“Increases your Parry chance by 1%.”
Precision icon Precision
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Improves your chance to hit by 1%. Official
  2. Rank 2/3 — Improves your chance to hit by 2%. Official
  3. Rank 3/3 — Improves your chance to hit by 3%. Official
Changed from Classic
Classic: Combat, row 2
“Increases your chance to hit with melee weapons by 1%.”
Improved Sprint icon Improved Sprint
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. Official
  2. Rank 2/2 — Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. Official
Unchanged from Classic
Classic: Combat, row 3
“Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.”
Endurance icon Endurance
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Sprint and Evasion abilities by 30%. Official
  2. Rank 2/2 — Reduces the cooldown of your Sprint and Evasion abilities by 60%. Official
Changed from Classic
Classic: Combat, row 3
“Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.”
Riposte icon Riposte
10 Energy | Melee Range | Instant | 6 sec cooldown · Requires Deflection rank 3.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — A strike that becomes active after parrying an opponent's attack. Official
Unchanged from Classic
Classic: Combat, row 3
“A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.”
Composure icon Composure
No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the Energy cost reduction of your Poised ability by 5. Official
  2. Rank 2/2 — Increases the Energy cost reduction of your Poised ability by 10. Official
No Classic record
Improved Kick icon Improved Kick
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Gives your Kick ability a 50% chance to Silence the target for 2 sec. Official
  2. Rank 2/2 — Gives your Kick ability a 100% chance to Silence the target for 2 sec. Official
Unchanged from Classic
Classic: Combat, row 4
“Gives your Kick ability a 50% chance to silence the target for 2 sec.”
Flawless Execution icon Flawless Execution
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Reduces the Energy cost of your Eviscerate ability by 15. Official
New in Forever
Weapon Expertise icon Weapon Expertise
Passive · Requires Precision rank 3.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Reduces the chance for your attacks to be Dodged or Parried by 1%. Official
  2. Rank 2/2 — Reduces the chance for your attacks to be Dodged or Parried by 2%. Official
Changed from Classic
Classic: Combat, row 6
“Increases your skill with Sword, Fist and Dagger weapons by 3.”
Aggression icon Aggression
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Increases the damage of your Sinister Strike and Eviscerate abilities by 5%. Official
  2. Rank 2/3 — Increases the damage of your Sinister Strike and Eviscerate abilities by 10%. Official
  3. Rank 3/3 — Increases the damage of your Sinister Strike and Eviscerate abilities by 15%. Official
Changed from Classic
Classic: Combat, row 6
“Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.”
Dual Wield Specialization icon Dual Wield Specialization
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases the damage done by your off-hand weapon by 25%. Official
  2. Rank 2/2 — Increases the damage done by your off-hand weapon by 50%. Official
Changed from Classic
Classic: Combat, row 4
“Increases the damage done by your offhand weapon by 10%.”
Blade Flurry icon Blade Flurry
25 Energy | Instant | 2 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. Official
Changed from Classic
Classic: Combat, row 5
“Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.”
Hack and Slash icon Hack and Slash
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 5; 20 earlier points required.
  1. Rank 1/5 — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. Official
  2. Rank 2/5 — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor. Official
  3. Rank 3/5 — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor. Official
  4. Rank 4/5 — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor. Official
  5. Rank 5/5 — Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. Official
New in Forever
Flash of Steel icon Flash of Steel
No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec. Official
  2. Rank 2/5 — Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec. Official
  3. Rank 3/5 — Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec. Official
  4. Rank 4/5 — Increases the Energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 sec. Official
  5. Rank 5/5 — Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2 sec. Official
No Classic record
Adrenaline Rush icon Adrenaline Rush
Instant | 5 min cooldown · Requires Blade Flurry rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Increases your Energy regeneration rate by 100% for 15 sec. Official
Unchanged from Classic
Classic: Combat, row 7
“Increases your Energy regeneration rate by 100% for 15 sec.”

Removed from Classic Combat

  • Dagger Specialization (was row 4) — Increases your chance to get a critical strike with Daggers by 1%.
  • Mace Specialization (was row 5) — Increases your skill with Maces by 1, and gives you a 1% chance to stun your target for 3 sec with a mace.
  • Sword Specialization (was row 5) — Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
  • Fist Weapon Specialization (was row 5) — Increases your chance to get a critical strike with Fist Weapons by 1%.

Rogue Subtlety talent tree

Subtlety contains stealth, opener, Combo Point and bleed synergies. Dirty Tricks → Quick Getaway, Serrated Blades → Hemorrhage and Preparation → Death Mark are prerequisite chains. Sleight of Hand, Improved Sap and Deadliness are listed as absent from this snapshot.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 43 of 43 ranks have confirmed effect text.

Rows and point gates in Subtlety

Row gates count only points spent in earlier rows of Subtlety; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 1 new, 11 changed, 1 moved, 2 unchanged, and 3 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Subtlety

  • Quick Getaway — Requires Dirty Tricks rank 2. Row 4; 15 earlier points required in this tree.
  • Hemorrhage — Requires Serrated Blades rank 3. Row 5; 20 earlier points required in this tree.
  • Death Mark — Requires Preparation rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Subtlety

  • Serrated Blades — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 3; 10 earlier points required.
  • Hemorrhage — Requires Serrated Blades rank 3. Row 5; maximum rank 1; 20 earlier points required.
  • Death Mark — Requires Preparation rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Subtlety talents

Talent Position Ranks & source status Classic comparison
Setup icon Setup
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Gives you a 15% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. Official
  2. Rank 2/3 — Gives you a 30% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. Official
  3. Rank 3/3 — Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells. Official
Changed from Classic
Classic: Subtlety, row 4
“Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.”
Master of Deception icon Master of Deception
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. Official
  2. Rank 2/3 — Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher. Official
  3. Rank 3/3 — Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. Official
Changed from Classic
Classic: Subtlety, row 1
“Reduces the chance enemies have to detect you while in Stealth mode.”
Opportunity icon Opportunity
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%. Official
  2. Rank 2/5 — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%. Official
  3. Rank 3/5 — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%. Official
  4. Rank 4/5 — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%. Official
  5. Rank 5/5 — Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%. Official
Changed from Classic
Classic: Subtlety, row 1
“Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.”
Dirty Deeds icon Dirty Deeds
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. Official
  2. Rank 2/2 — Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. Official
Changed from Classic
Classic: Subtlety, row 5
“Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.”
Camouflage icon Camouflage
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec. Official
  2. Rank 2/3 — Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec. Official
  3. Rank 3/3 — Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec. Official
Changed from Classic
Classic: Subtlety, row 2
“Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.”
Improved Ambush icon Improved Ambush
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of your Ambush ability by 15%. Official
  2. Rank 2/3 — Increases the critical strike chance of your Ambush ability by 30%. Official
  3. Rank 3/3 — Increases the critical strike chance of your Ambush ability by 45%. Official
Moved from Classic
Classic: Subtlety, row 3
“Increases the critical strike chance of your Ambush ability by 15%.”
Dirty Tricks icon Dirty Tricks
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces the Energy cost of your Sap and Blind abilities by 25%. Official
  2. Rank 2/2 — Reduces the Energy cost of your Sap and Blind abilities by 50%. Official
New in Forever
Initiative icon Initiative
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Official
  2. Rank 2/3 — Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Official
  3. Rank 3/3 — Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Official
Changed from Classic
Classic: Subtlety, row 3
“Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.”
Premeditation icon Premeditation
20 yd range | Instant | 2 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. Official
Changed from Classic
Classic: Subtlety, row 7
“When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.”
Serrated Blades icon Serrated Blades
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. Official
  2. Rank 2/3 — Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%. Official
  3. Rank 3/3 — Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. Official
Changed from Classic
Classic: Subtlety, row 4
“Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.”
Elusiveness icon Elusiveness
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Vanish and Blind abilities by 45 sec. Official
  2. Rank 2/2 — Reduces the cooldown of your Vanish and Blind abilities by 90 sec. Official
Unchanged from Classic
Classic: Subtlety, row 2
“Reduces the cooldown of your Vanish and Blind abilities by 45 sec.”
Ghostly Strike icon Ghostly Strike
40 Energy | Melee Range | Instant | 20 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point. Official
Changed from Classic
Classic: Subtlety, row 3
“A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.”
Quick Getaway icon Quick Getaway
Requires Dirty Tricks rank 2.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 15% for 3 sec after Sapping a target. Official
  2. Rank 2/2 — Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target. Official
No Classic record
Heightened Senses icon Heightened Senses
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. Official
  2. Rank 2/2 — Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. Official
Changed from Classic
Classic: Subtlety, row 5
“Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.”
Preparation icon Preparation
Instant | 10 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — When activated, this ability immediately finishes the cooldown on your other Rogue abilities. Official
Unchanged from Classic
Classic: Subtlety, row 5
“When activated, this ability immediately finishes the cooldown on your other Rogue abilities.”
Hemorrhage icon Hemorrhage
35 Energy | Melee Range | Instant · Requires Serrated Blades rank 3.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. Official
Changed from Classic
Classic: Subtlety, row 5
“An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.”
Boot Knife icon Boot Knife
No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Grants your Shank ability a 20% chance to add 2 Combo Points to the target. Official
  2. Rank 2/5 — Grants your Shank ability a 40% chance to add 2 Combo Points to the target. Official
  3. Rank 3/5 — Grants your Shank ability a 60% chance to add 2 Combo Points to the target. Official
  4. Rank 4/5 — Grants your Shank ability a 80% chance to add 2 Combo Points to the target. Official
  5. Rank 5/5 — Grants your Shank ability a 100% chance to add 2 Combo Points to the target. Official
No Classic record
Death Mark icon Death Mark
Requires Preparation rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: Official
No Classic record

Removed from Classic Subtlety

  • Sleight of Hand (was row 2) — Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
  • Improved Sap (was row 4) — Gives you a 30% chance to return to stealth mode after using your Sap ability.
  • Deadliness (was row 6) — Increases your Attack Power by 2%.

Sources and scope for this Rogue reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.