WoW Forever Priest Talent Tree & All Talents

The complete static Priest reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 148 of 148 Priest ranks have confirmed effect text.

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Open the interactive Priest talent calculator → · Leveling starting route → · Changes vs Classic →

Priest Discipline talent tree

Discipline links Improved Power Word: Shield → Soul Warding → Renewed Hope and Penance → Power Infusion. New talents such as Power in Light, Twin Disciplines and Divine Aegis broaden the tree beyond shielding. Unbreakable Will, Improved Power Word: Fortitude, Divine Spirit and Force of Will are absent.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 51 of 51 ranks have confirmed effect text.

Rows and point gates in Discipline

Row gates count only points spent in earlier rows of Discipline; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 7 new, 11 changed, 0 moved, 0 unchanged, and 4 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Discipline

  • Soul Warding — Requires Improved Power Word: Shield rank 3. Row 4; 15 earlier points required in this tree.
  • Renewed Hope — Requires Soul Warding rank 1. Row 5; 20 earlier points required in this tree.
  • Power Infusion — Requires Penance rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Discipline

  • Improved Power Word: Shield — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 3; 10 earlier points required.
  • Soul Warding — Requires Improved Power Word: Shield rank 3. Row 4; maximum rank 1; 15 earlier points required.
  • Penance — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 1; 20 earlier points required.

All Discipline talents

Talent Position Ranks & source status Classic comparison
Power in Light icon Power in Light
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. Official
  2. Rank 2/5 — Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. Official
  3. Rank 3/5 — Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. Official
  4. Rank 4/5 — Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. Official
  5. Rank 5/5 — Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain. Official
New in Forever
Wand Specialization icon Wand Specialization
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — Increases your damage with Wands by 13%. Official
  2. Rank 2/2 — Increases your damage with Wands by 25%. Official
Changed from Classic
Classic: Discipline, row 1
“Increases your damage with Wands by 5%.”
Twin Disciplines icon Twin Disciplines
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the damage and healing of your instant cast spells by 1%. Official
  2. Rank 2/5 — Increases the damage and healing of your instant cast spells by 2%. Official
  3. Rank 3/5 — Increases the damage and healing of your instant cast spells by 3%. Official
  4. Rank 4/5 — Increases the damage and healing of your instant cast spells by 4%. Official
  5. Rank 5/5 — Increases the damage and healing of your instant cast spells by 5%. Official
New in Forever
Silent Resolve icon Silent Resolve
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%. Official
  2. Rank 2/3 — Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%. Official
  3. Rank 3/3 — Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%. Official
Changed from Classic
Classic: Discipline, row 2
“Reduces the threat generated by your spells by 4%.”
Holy Precision icon Holy Precision
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Improves your chance to hit with Holy spells by 6%. Official
  2. Rank 2/3 — Improves your chance to hit with Holy spells by 12%. Official
  3. Rank 3/3 — Improves your chance to hit with Holy spells by 18%. Official
New in Forever
Mental Strength icon Mental Strength
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Increases your total Intellect by 2%. Official
  2. Rank 2/5 — Increases your total Intellect by 4%. Official
  3. Rank 3/5 — Increases your total Intellect by 6%. Official
  4. Rank 4/5 — Increases your total Intellect by 8%. Official
  5. Rank 5/5 — Increases your total Intellect by 10%. Official
Changed from Classic
Classic: Discipline, row 5
“Increases your maximum Mana by 2%.”
Martyrdom icon Martyrdom
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. Official
  2. Rank 2/2 — Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%. Official
Changed from Classic
Classic: Discipline, row 2
“Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.”
Mental Agility icon Mental Agility
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%. Official
  2. Rank 2/3 — Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%. Official
  3. Rank 3/3 — Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%. Official
Changed from Classic
Classic: Discipline, row 4
“Reduces the mana cost of your instant cast spells by 2%.”
Inner Focus icon Inner Focus
Instant | 3 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect. Official
Changed from Classic
Classic: Discipline, row 3
“When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.”
Improved Power Word: Shield icon Improved Power Word: Shield
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases the damage absorbed by your Power Word: Shield by 7%. Official
  2. Rank 2/3 — Increases the damage absorbed by your Power Word: Shield by 14%. Official
  3. Rank 3/3 — Increases the damage absorbed by your Power Word: Shield by 20%. Official
Changed from Classic
Classic: Discipline, row 2
“Increases the damage absorbed by your Power Word: Shield by 5%.”
Meditation icon Meditation
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Allows 17% of your Mana regeneration to continue while casting. Official
  2. Rank 2/3 — Allows 33% of your Mana regeneration to continue while casting. Official
  3. Rank 3/3 — Allows 50% of your Mana regeneration to continue while casting. Official
Changed from Classic
Classic: Discipline, row 3
“Allows 5% of your Mana regeneration to continue while casting.”
Improved Inner Fire icon Improved Inner Fire
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4. Official
  2. Rank 2/3 — Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8. Official
  3. Rank 3/3 — Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12. Official
Changed from Classic
Classic: Discipline, row 4
“Increases the Armor bonus of your Inner Fire spell by 10%.”
Improved Mana Burn icon Improved Mana Burn
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Reduces the casting time of your Mana Burn spell by 0.5 sec. Official
  2. Rank 2/2 — Reduces the casting time of your Mana Burn spell by 1 sec. Official
Changed from Classic
Classic: Discipline, row 4
“Reduces the casting time of your Mana Burn spell by 0.25 secs.”
Soul Warding icon Soul Warding
Passive · Requires Improved Power Word: Shield rank 3.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%. Official
New in Forever
Penance icon Penance
150 Mana | Enemy: 36 yd range | Friendly: 40 yd range | Channeled | 12 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec. Official
New in Forever
Renewed Hope icon Renewed Hope
Passive · Requires Soul Warding rank 1.
Row 5
Max rank 5; 20 earlier points required.
  1. Rank 1/5 — Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec. Official
  2. Rank 2/5 — Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec. Official
  3. Rank 3/5 — Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec. Official
  4. Rank 4/5 — Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec. Official
  5. Rank 5/5 — Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec. Official
New in Forever
Divine Aegis icon Divine Aegis
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 3; 25 earlier points required.
  1. Rank 1/3 — Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Official
  2. Rank 2/3 — Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Official
  3. Rank 3/3 — Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Official
New in Forever
Power Infusion icon Power Infusion
20% of base mana | 30 yd range | Instant | 3 min cooldown · Requires Penance rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec. Official
Changed from Classic
Classic: Discipline, row 7
“Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.”

Removed from Classic Discipline

  • Unbreakable Will (was row 1) — Increases your chance to resist Stun, Fear, and Silence effects by an additional 3%.
  • Improved Power Word: Fortitude (was row 2) — Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%.
  • Divine Spirit (was row 5) — Holy power infuses the target, increasing their Spirit by 17 for 30 min.
  • Force of Will (was row 6) — Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.

Priest Holy talent tree

Holy connects Divine Fury → Searing Light and Spirit of Redemption → Prayer of Mending. Litany of Light and the revised Holy Nova give the tree new mana and area-healing decisions. Improved Prayer of Healing and Lightwell are listed as removed from Classic.

17 talents · 7 rows · row 7 requires 30 earlier points in this tree · 48 of 48 ranks have confirmed effect text.

Rows and point gates in Holy

Row gates count only points spent in earlier rows of Holy; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 9 changed, 0 moved, 5 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Holy

  • Searing Light — Requires Divine Fury rank 5. Row 4; 15 earlier points required in this tree.
  • Prayer of Mending — Requires Spirit of Redemption rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Holy

  • Spirit of Redemption — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 1; 20 earlier points required.
  • Prayer of Mending — Requires Spirit of Redemption rank 1. Row 7; maximum rank 1; 30 earlier points required.
  • Litany of Light — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 2; 20 earlier points required.

All Holy talents

Talent Position Ranks & source status Classic comparison
Twilight Focus icon Twilight Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Gives your spells a 23% chance to not lose casting time when you take damage. Official
  2. Rank 2/3 — Gives your spells a 47% chance to not lose casting time when you take damage. Official
  3. Rank 3/3 — Gives your spells a 70% chance to not lose casting time when you take damage. Official
Changed from Classic
Classic: Holy, row 1
“Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.”
Improved Renew icon Improved Renew
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Increases the amount healed by your Renew spell by 5%. Official
  2. Rank 2/3 — Increases the amount healed by your Renew spell by 10%. Official
  3. Rank 3/3 — Increases the amount healed by your Renew spell by 15%. Official
Unchanged from Classic
Classic: Holy, row 1
“Increases the amount healed by your Renew spell by 5%.”
Holy Specialization icon Holy Specialization
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the critical effect chance of your Holy spells by 1%. Official
  2. Rank 2/5 — Increases the critical effect chance of your Holy spells by 2%. Official
  3. Rank 3/5 — Increases the critical effect chance of your Holy spells by 3%. Official
  4. Rank 4/5 — Increases the critical effect chance of your Holy spells by 4%. Official
  5. Rank 5/5 — Increases the critical effect chance of your Holy spells by 5%. Official
Unchanged from Classic
Classic: Holy, row 1
“Increases the critical effect chance of your Holy spells by 1%.”
Spell Warding icon Spell Warding
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces all spell damage taken by 2%. Official
  2. Rank 2/5 — Reduces all spell damage taken by 4%. Official
  3. Rank 3/5 — Reduces all spell damage taken by 6%. Official
  4. Rank 4/5 — Reduces all spell damage taken by 8%. Official
  5. Rank 5/5 — Reduces all spell damage taken by 10%. Official
Unchanged from Classic
Classic: Holy, row 2
“Reduces all spell damage taken by 2%.”
Divine Fury icon Divine Fury
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec. Official
  2. Rank 2/5 — Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec. Official
  3. Rank 3/5 — Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec. Official
  4. Rank 4/5 — Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec. Official
  5. Rank 5/5 — Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec. Official
Unchanged from Classic
Classic: Holy, row 2
“Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.”
Holy Nova icon Holy Nova
185 Mana | Instant · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Causes an explosion of holy light around the caster, causing 25 to 29 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 47 to 55. These effects cause no threat. Official
Changed from Classic
Classic: Holy, row 3
“Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.”
Blessed Recovery icon Blessed Recovery
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Official
  2. Rank 2/3 — After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Official
  3. Rank 3/3 — After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing. Official
Changed from Classic
Classic: Holy, row 3
“After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.”
Inspiration icon Inspiration
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Your non-periodic critical heals increase your target's Armor by 8% for 15 sec. Official
  2. Rank 2/3 — Your non-periodic critical heals increase your target's Armor by 17% for 15 sec. Official
  3. Rank 3/3 — Your non-periodic critical heals increase your target's Armor by 25% for 15 sec. Official
Changed from Classic
Classic: Holy, row 3
“Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.”
Holy Reach icon Holy Reach
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%. Official
  2. Rank 2/2 — Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%. Official
Unchanged from Classic
Classic: Holy, row 4
“Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.”
Improved Healing icon Improved Healing
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%. Official
  2. Rank 2/3 — Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%. Official
  3. Rank 3/3 — Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%. Official
Changed from Classic
Classic: Holy, row 4
“Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.”
Searing Light icon Searing Light
Passive · Requires Divine Fury rank 5.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Official
  2. Rank 2/2 — Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana. Official
Changed from Classic
Classic: Holy, row 4
“Increases the damage of your Smite and Holy Fire spells by 5%.”
Holy Binding icon Holy Binding
No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat. Official
No Classic record
Litany of Light icon Litany of Light
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell. Official
  2. Rank 2/2 — When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell. Official
New in Forever
Spirit of Redemption icon Spirit of Redemption
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies. Official
Changed from Classic
Classic: Holy, row 5
“Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.”
Spiritual Guidance icon Spiritual Guidance
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 5; 20 earlier points required.
  1. Rank 1/5 — Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit. Official
  2. Rank 2/5 — Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit. Official
  3. Rank 3/5 — Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit. Official
  4. Rank 4/5 — Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit. Official
  5. Rank 5/5 — Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit. Official
Changed from Classic
Classic: Holy, row 5
“Increases spell damage and healing by up to 5% of your total Spirit.”
Spiritual Healing icon Spiritual Healing
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 3; 25 earlier points required.
  1. Rank 1/3 — Increases the amount healed by your spells by 3%. Official
  2. Rank 2/3 — Increases the amount healed by your spells by 7%. Official
  3. Rank 3/3 — Increases the amount healed by your spells by 10%. Official
Changed from Classic
Classic: Holy, row 6
“Increases the amount healed by your healing spells by 2%.”
Prayer of Mending icon Prayer of Mending
210 Mana | 40 yd range | Instant | 10 sec cooldown · Requires Spirit of Redemption rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster. Official
New in Forever

Removed from Classic Holy

  • Improved Prayer of Healing (was row 5) — Reduces the Mana cost of your Prayer of Healing spell by 10%.
  • Lightwell (was row 7) — Creates a holy Lightwell near the priest. Members of your raid or party can click the Lightwell to restore 800 health over 10 sec. Being attacked cancels the effect. Lightwell lasts for 3 min or 5 charges.

Priest Shadow talent tree

Shadow links Blackout → Improved Psychic Scream, Mind Flay → Improved Mind Flay and Vampiric Embrace → Shadowform. Spirit Tap, Shadow Weaving and Vampiric Embrace create the tree’s resource and vulnerability loop. Improved Vampiric Embrace is absent, so do not budget for it.

17 talents · 7 rows · row 7 requires 30 earlier points in this tree · 49 of 49 ranks have confirmed effect text.

Rows and point gates in Shadow

Row gates count only points spent in earlier rows of Shadow; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 3 new, 10 changed, 3 moved, 0 unchanged, and 1 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Shadow

  • Improved Psychic Scream — Requires Blackout rank 5. Row 3; 10 earlier points required in this tree.
  • Improved Mind Flay — Requires Mind Flay rank 1. Row 3; 10 earlier points required in this tree.
  • Shadowform — Requires Vampiric Embrace rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Shadow

  • Spirit Tap — No direct talent prerequisite; only the row gate applies. Row 1; maximum rank 5; 0 earlier points required.
  • Vampiric Embrace — No direct talent prerequisite; only the row gate applies. Row 4; maximum rank 1; 15 earlier points required.
  • Shadowform — Requires Vampiric Embrace rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Shadow talents

Talent Position Ranks & source status Classic comparison
Shadow Focus icon Shadow Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Improves your chance to hit with Shadow spells by 1%. Official
  2. Rank 2/5 — Improves your chance to hit with Shadow spells by 2%. Official
  3. Rank 3/5 — Improves your chance to hit with Shadow spells by 3%. Official
  4. Rank 4/5 — Improves your chance to hit with Shadow spells by 4%. Official
  5. Rank 5/5 — Improves your chance to hit with Shadow spells by 5%. Official
Changed from Classic
Classic: Shadow, row 2
“Reduces your target's chance to resist your Shadow spells by 2%.”
Blackout icon Blackout
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives your Shadow damage spells a 2% chance to stun the target for 3 sec. Official
  2. Rank 2/5 — Gives your Shadow damage spells a 4% chance to stun the target for 3 sec. Official
  3. Rank 3/5 — Gives your Shadow damage spells a 6% chance to stun the target for 3 sec. Official
  4. Rank 4/5 — Gives your Shadow damage spells a 8% chance to stun the target for 3 sec. Official
  5. Rank 5/5 — Gives your Shadow damage spells a 10% chance to stun the target for 3 sec. Official
Moved from Classic
Classic: Shadow, row 1
“Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.”
Spirit Tap icon Spirit Tap
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Official
  2. Rank 2/5 — Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Official
  3. Rank 3/5 — Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Official
  4. Rank 4/5 — Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Official
  5. Rank 5/5 — Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting. Official
Changed from Classic
Classic: Shadow, row 1
“Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.”
Improved Mind Blast icon Improved Mind Blast
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the cooldown of your Mind Blast spell by 0.5 sec. Official
  2. Rank 2/5 — Reduces the cooldown of your Mind Blast spell by 1 sec. Official
  3. Rank 3/5 — Reduces the cooldown of your Mind Blast spell by 1.5 sec. Official
  4. Rank 4/5 — Reduces the cooldown of your Mind Blast spell by 2 sec. Official
  5. Rank 5/5 — Reduces the cooldown of your Mind Blast spell by 2.5 sec. Official
Moved from Classic
Classic: Shadow, row 3
“Reduces the cooldown of your Mind Blast spell by 0.5 sec.”
Improved Shadow Word: Pain icon Improved Shadow Word: Pain
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the duration of your Shadow Word: Pain spell by 3 sec. Official
  2. Rank 2/2 — Increases the duration of your Shadow Word: Pain spell by 6 sec. Official
Moved from Classic
Classic: Shadow, row 2
“Increases the duration of your Shadow Word: Pain spell by 3 sec.”
Shadow Reach icon Shadow Reach
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the range of your offensive Shadow spells by 10%. Official
  2. Rank 2/2 — Increases the range of your offensive Shadow spells by 20%. Official
Changed from Classic
Classic: Shadow, row 4
“Increases the range of your Shadow damage spells by 6%.”
Improved Psychic Scream icon Improved Psychic Scream
Passive · Requires Blackout rank 5.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Psychic Scream spell by 2 sec. Official
  2. Rank 2/2 — Reduces the cooldown of your Psychic Scream spell by 4 sec. Official
Changed from Classic
Classic: Shadow, row 3
“Reduces the cooldown of your Psychic Scream spell by 2 sec.”
Mind Flay icon Mind Flay
45 Mana | 20 yd range | Channeled · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%. Official
Changed from Classic
Classic: Shadow, row 3
“Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.”
Improved Mind Flay icon Improved Mind Flay
Passive · Requires Mind Flay rank 1.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage. Official
  2. Rank 2/2 — Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage. Official
New in Forever
Dark Inspiration icon Dark Inspiration
No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec. Official
  2. Rank 2/5 — Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec. Official
  3. Rank 3/5 — Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec. Official
  4. Rank 4/5 — Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec. Official
  5. Rank 5/5 — Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec. Official
No Classic record
Vampiric Embrace icon Vampiric Embrace
40 Mana | 30 yd range | Instant | 1 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Official
Changed from Classic
Classic: Shadow, row 5
“Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.”
Shadow Weaving icon Shadow Weaving
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. Official
  2. Rank 2/3 — Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. Official
  3. Rank 3/3 — Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times. Official
Changed from Classic
Classic: Shadow, row 4
“Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.”
Silence icon Silence
225 Mana | 20 yd range | Instant | 45 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec. Official
Changed from Classic
Classic: Shadow, row 5
“Silences the target, preventing them from casting spells for 5 sec.”
Devouring Contagion icon Devouring Contagion
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration. Official
  2. Rank 2/2 — Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration. Official
New in Forever
Early Demise icon Early Demise
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 2; 25 earlier points required.
  1. Rank 1/2 — Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%. Official
  2. Rank 2/2 — Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. Official
New in Forever
Darkness icon Darkness
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases your Shadow damage done by 2%. Official
  2. Rank 2/5 — Increases your Shadow damage done by 4%. Official
  3. Rank 3/5 — Increases your Shadow damage done by 6%. Official
  4. Rank 4/5 — Increases your Shadow damage done by 8%. Official
  5. Rank 5/5 — Increases your Shadow damage done by 10%. Official
Changed from Classic
Classic: Shadow, row 6
“Increases your Shadow spell damage by 2%.”
Shadowform icon Shadowform
40% of base mana | Instant | 1.5 sec cooldown · Requires Vampiric Embrace rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form. Official
Changed from Classic
Classic: Shadow, row 7
“Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.”

Removed from Classic Shadow

  • Improved Vampiric Embrace (was row 5) — Increases the percentage healed by Vampiric Embrace by an additional 5%.

Sources and scope for this Priest reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.