WoW Forever Mage Talent Tree & All Talents

The complete static Mage reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 139 of 139 Mage ranks have confirmed effect text.

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Open the interactive Mage talent calculator → · Leveling starting route → · Changes vs Classic →

Mage Arcane talent tree

Arcane links Arcane Concentration → Arcane Meditation, Arcane Blast → Arcane Wrath and Presence of Mind → Arcane Power. Arcane Blast adds a stacking spell-damage/mana-cost tradeoff. Magic Attunement is the tree’s only Classic removal in this snapshot.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 45 of 45 ranks have confirmed effect text.

Rows and point gates in Arcane

Row gates count only points spent in earlier rows of Arcane; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 3 new, 11 changed, 1 moved, 2 unchanged, and 1 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Arcane

  • Arcane Meditation — Requires Arcane Concentration rank 5. Row 4; 15 earlier points required in this tree.
  • Arcane Wrath — Requires Arcane Blast rank 1. Row 4; 15 earlier points required in this tree.
  • Arcane Power — Requires Presence of Mind rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Arcane

  • Arcane Concentration — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 5; 5 earlier points required.
  • Arcane Meditation — Requires Arcane Concentration rank 5. Row 4; maximum rank 3; 15 earlier points required.
  • Arcane Power — Requires Presence of Mind rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Arcane talents

Talent Position Ranks & source status Classic comparison
Wand Specialization icon Wand Specialization
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — Increases your damage with Wands by 13%. Official
  2. Rank 2/2 — Increases your damage with Wands by 25%. Official
Moved from Classic
Classic: Arcane, row 2
“Increases your damage with Wands by 13%.”
Improved Channeling icon Improved Channeling
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage. Official
  2. Rank 2/5 — Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage. Official
  3. Rank 3/5 — Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage. Official
  4. Rank 4/5 — Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage. Official
  5. Rank 5/5 — Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage. Official
Changed from Classic
Classic: Arcane, row 1
“Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.”
Arcane Resilience icon Arcane Resilience
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Increases your Armor by an amount equal to 25% of your Intellect. Official
  2. Rank 2/3 — Increases your Armor by an amount equal to 50% of your Intellect. Official
  3. Rank 3/3 — Increases your Armor by an amount equal to 75% of your Intellect. Official
Changed from Classic
Classic: Arcane, row 3
“Increases your armor by an amount equal to 50% of your Intellect.”
Arcane Subtlety icon Arcane Subtlety
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. Official
  2. Rank 2/2 — Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%. Official
Changed from Classic
Classic: Arcane, row 1
“Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.”
Magic Absorption icon Magic Absorption
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. Official
  2. Rank 2/2 — Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. Official
Changed from Classic
Classic: Arcane, row 2
“Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.”
Arcane Concentration icon Arcane Concentration
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
  2. Rank 2/5 — Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
  3. Rank 3/5 — Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
  4. Rank 4/5 — Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
  5. Rank 5/5 — Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
Unchanged from Classic
Classic: Arcane, row 2
“Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.”
Missile Barrage icon Missile Barrage
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Official
  2. Rank 2/2 — Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. Official
New in Forever
Arcane Geometry icon Arcane Geometry
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the range of your Arcane spells by 3 yards. Official
  2. Rank 2/2 — Increases the range of your Arcane spells by 6 yards. Official
New in Forever
Arcane Impact icon Arcane Impact
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of your Arcane spells by 2%. Official
  2. Rank 2/3 — Increases the critical strike chance of your Arcane spells by 4%. Official
  3. Rank 3/3 — Increases the critical strike chance of your Arcane spells by 6%. Official
Changed from Classic
Classic: Arcane, row 3
“Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.”
Arcane Blast icon Arcane Blast
15% of base mana | 30 yd range | 2.5 sec cast · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Blasts the target with energy, dealing 30 to 34 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application. Official
New in Forever
Arcane Shielding icon Arcane Shielding
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. Official
  2. Rank 2/2 — Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. Official
Changed from Classic
Classic: Arcane, row 4
“Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.”
Improved Counterspell icon Improved Counterspell
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Your Counterspell also Silences the target for 2 sec. Official
  2. Rank 2/2 — Your Counterspell also Silences the target for 4 sec. Official
Changed from Classic
Classic: Arcane, row 4
“Gives your Counterspell a 50% chance to silence the target for 4 sec.”
Arcane Meditation icon Arcane Meditation
Passive · Requires Arcane Concentration rank 5.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Allows 17% of your Mana regeneration to continue while casting. Official
  2. Rank 2/3 — Allows 33% of your Mana regeneration to continue while casting. Official
  3. Rank 3/3 — Allows 50% of your Mana regeneration to continue while casting. Official
Changed from Classic
Classic: Arcane, row 4
“Allows 5% of your Mana regeneration to continue while casting.”
Arcane Wrath icon Arcane Wrath
Requires Arcane Blast rank 1.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Launches a projectile of pure Arcane energy at the enemy target, causing 108 to 132 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana. Official
No Classic record
Presence of Mind icon Presence of Mind
Instant | 3 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. Official
Unchanged from Classic
Classic: Arcane, row 5
“When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.”
Arcane Mind icon Arcane Mind
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 5; 20 earlier points required.
  1. Rank 1/5 — Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. Official
  2. Rank 2/5 — Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%. Official
  3. Rank 3/5 — Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%. Official
  4. Rank 4/5 — Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%. Official
  5. Rank 5/5 — Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. Official
Changed from Classic
Classic: Arcane, row 5
“Increases your maximum Mana by 2%.”
Arcane Instability icon Arcane Instability
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 3; 25 earlier points required.
  1. Rank 1/3 — Increases the damage done by your spells by 1% and your critical strike chance by 1%. Official
  2. Rank 2/3 — Increases the damage done by your spells by 2% and your critical strike chance by 2%. Official
  3. Rank 3/3 — Increases the damage done by your spells by 3% and your critical strike chance by 3%. Official
Changed from Classic
Classic: Arcane, row 6
“Increases your spell damage and critical strike chance by 1%.”
Arcane Power icon Arcane Power
Instant | 3 min cooldown · Requires Presence of Mind rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. Official
Changed from Classic
Classic: Arcane, row 7
“When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.”

Removed from Classic Arcane

  • Magic Attunement (was row 3) — Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

Mage Fire talent tree

Fire links Pyroblast → Heating Up and Critical Mass → Combustion. Heating Up reduces the next Pyroblast’s cast time after eligible Fire criticals; Ignite and Master of Elements support the critical/mana loop. No Fire talent is listed as removed from Classic in this snapshot.

17 talents · 7 rows · row 7 requires 30 earlier points in this tree · 46 of 46 ranks have confirmed effect text.

Rows and point gates in Fire

Row gates count only points spent in earlier rows of Fire; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 1 new, 8 changed, 0 moved, 6 unchanged, and 0 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Fire

  • Heating Up — Requires Pyroblast rank 1. Row 4; 15 earlier points required in this tree.
  • Combustion — Requires Critical Mass rank 3. Row 7; 30 earlier points required in this tree.

Key talents in Fire

  • Pyroblast — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 1; 10 earlier points required.
  • Heating Up — Requires Pyroblast rank 1. Row 4; maximum rank 1; 15 earlier points required.
  • Combustion — Requires Critical Mass rank 3. Row 7; maximum rank 1; 30 earlier points required.

All Fire talents

Talent Position Ranks & source status Classic comparison
Incineration icon Incineration
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%. Official
  2. Rank 2/5 — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%. Official
  3. Rank 3/5 — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. Official
  4. Rank 4/5 — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%. Official
  5. Rank 5/5 — Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%. Official
Changed from Classic
Classic: Fire, row 3
“Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.”
Accelerant icon Accelerant
No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec. Official
  2. Rank 2/5 — Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec. Official
  3. Rank 3/5 — Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec. Official
  4. Rank 4/5 — Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec. Official
  5. Rank 5/5 — Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec. Official
No Classic record
Ignite icon Ignite
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. Official
  2. Rank 2/5 — Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. Official
  3. Rank 3/5 — Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. Official
  4. Rank 4/5 — Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. Official
  5. Rank 5/5 — Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. Official
Unchanged from Classic
Classic: Fire, row 2
“Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.”
Flame Throwing icon Flame Throwing
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the range of your Fire spells by 3 yards. Official
  2. Rank 2/2 — Increases the range of your Fire spells by 6 yards. Official
Unchanged from Classic
Classic: Fire, row 2
“Increases the range of your Fire spells by 3 yards.”
Impact icon Impact
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Gives your Fire spells a 3% chance to stun the target for 2 sec. Official
  2. Rank 2/3 — Gives your Fire spells a 7% chance to stun the target for 2 sec. Official
  3. Rank 3/3 — Gives your Fire spells a 10% chance to stun the target for 2 sec. Official
Changed from Classic
Classic: Fire, row 1
“Gives your Fire spells a 2% chance to stun the target for 2 sec.”
Burning Soul icon Burning Soul
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. Official
  2. Rank 2/3 — Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%. Official
  3. Rank 3/3 — Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. Official
Changed from Classic
Classic: Fire, row 3
“Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.”
Improved Flamestrike icon Improved Flamestrike
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of your Flamestrike spell by 5%. Official
  2. Rank 2/3 — Increases the critical strike chance of your Flamestrike spell by 10%. Official
  3. Rank 3/3 — Increases the critical strike chance of your Flamestrike spell by 15%. Official
Unchanged from Classic
Classic: Fire, row 3
“Increases the critical strike chance of your Flamestrike spell by 5%.”
Pyroblast icon Pyroblast
125 Mana | 35 yd range | 6 sec cast · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Hurls an immense fiery boulder that causes 95 to 125 Fire damage and an additional 44 Fire damage over 12 sec. Official
Changed from Classic
Classic: Fire, row 3
“Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.”
Improved Fire Blast icon Improved Fire Blast
No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards. Official
  2. Rank 2/2 — Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards. Official
No Classic record
Improved Scorch icon Improved Scorch
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. Official
  2. Rank 2/3 — Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. Official
  3. Rank 3/3 — Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. Official
Changed from Classic
Classic: Fire, row 4
“Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.”
Improved Fire Ward icon Improved Fire Ward
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. Official
  2. Rank 2/2 — Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. Official
Unchanged from Classic
Classic: Fire, row 4
“Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.”
Heating Up icon Heating Up
Passive · Requires Pyroblast rank 1.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage. Official
New in Forever
Master of Elements icon Master of Elements
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Your Fire and Frost critical strikes will refund 10% of their base mana cost. Official
  2. Rank 2/3 — Your Fire and Frost critical strikes will refund 20% of their base mana cost. Official
  3. Rank 3/3 — Your Fire and Frost critical strikes will refund 30% of their base mana cost. Official
Changed from Classic
Classic: Fire, row 4
“Your Fire and Frost spell criticals will refund 10% of their base mana cost.”
Critical Mass icon Critical Mass
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of your Fire spells by 2%. Official
  2. Rank 2/3 — Increases the critical strike chance of your Fire spells by 4%. Official
  3. Rank 3/3 — Increases the critical strike chance of your Fire spells by 6%. Official
Unchanged from Classic
Classic: Fire, row 5
“Increases the critical strike chance of your Fire spells by 2%.”
Blast Wave icon Blast Wave
215 Mana | Instant | 45 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 148 to 178 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. Official
Changed from Classic
Classic: Fire, row 5
“A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.”
Fire Power icon Fire Power
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 3; 25 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify. Official
  2. Rank 2/3 — Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify. Official
  3. Rank 3/3 — Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify. Official
Unchanged from Classic
Classic: Fire, row 6
“Increases the damage done by your Fire spells by 2%.”
Combustion icon Combustion
Instant | 3 min cooldown · Requires Critical Mass rank 3.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells. Official
Changed from Classic
Classic: Fire, row 7
“When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.”

Mage Frost talent tree

Frost links Ice Lance → Fingers of Frost and Cold Snap → Ice Barrier. Shatter increases critical chance against Frozen targets, while Fingers of Frost makes the next spell count as if the target were Frozen. No Frost talent is listed as removed from Classic in this snapshot.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 48 of 48 ranks have confirmed effect text.

Rows and point gates in Frost

Row gates count only points spent in earlier rows of Frost; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 8 changed, 3 moved, 4 unchanged, and 0 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Frost

  • Fingers of Frost — Requires Ice Lance rank 1. Row 5; 20 earlier points required in this tree.
  • Ice Barrier — Requires Cold Snap rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Frost

  • Ice Lance — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 1; 10 earlier points required.
  • Fingers of Frost — Requires Ice Lance rank 1. Row 5; maximum rank 2; 20 earlier points required.
  • Ice Barrier — Requires Cold Snap rank 1. Row 7; maximum rank 1; 30 earlier points required.

All Frost talents

Talent Position Ranks & source status Classic comparison
Frost Warding icon Frost Warding
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%. Official
  2. Rank 2/2 — Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%. Official
Changed from Classic
Classic: Frost, row 1
“Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.”
Improved Frostbolt icon Improved Frostbolt
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the casting time of your Frostbolt spell by 0.1 sec. Official
  2. Rank 2/5 — Reduces the casting time of your Frostbolt spell by 0.2 sec. Official
  3. Rank 3/5 — Reduces the casting time of your Frostbolt spell by 0.3 sec. Official
  4. Rank 4/5 — Reduces the casting time of your Frostbolt spell by 0.4 sec. Official
  5. Rank 5/5 — Reduces the casting time of your Frostbolt spell by 0.5 sec. Official
Unchanged from Classic
Classic: Frost, row 1
“Reduces the casting time of your Frostbolt spell by 0.1 sec.”
Precision icon Precision
No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 3; 0 earlier points required.
  1. Rank 1/3 — Improves your chance to hit with all spells by 2%. Official
  2. Rank 2/3 — Improves your chance to hit with all spells by 4%. Official
  3. Rank 3/3 — Improves your chance to hit with all spells by 6%. Official
No Classic record
Ice Shards icon Ice Shards
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Increases the critical strike damage bonus of your Frost spells by 20%. Official
  2. Rank 2/5 — Increases the critical strike damage bonus of your Frost spells by 40%. Official
  3. Rank 3/5 — Increases the critical strike damage bonus of your Frost spells by 60%. Official
  4. Rank 4/5 — Increases the critical strike damage bonus of your Frost spells by 80%. Official
  5. Rank 5/5 — Increases the critical strike damage bonus of your Frost spells by 100%. Official
Unchanged from Classic
Classic: Frost, row 2
“Increases the critical strike damage bonus of your Frost spells by 20%.”
Frostbite icon Frostbite
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Gives your Chill effects a 5% chance to Freeze the target for 5 sec. Official
  2. Rank 2/3 — Gives your Chill effects a 10% chance to Freeze the target for 5 sec. Official
  3. Rank 3/3 — Gives your Chill effects a 15% chance to Freeze the target for 5 sec. Official
Moved from Classic
Classic: Frost, row 2
“Gives your Chill effects a 5% chance to freeze the target for 5 sec.”
Improved Frost Nova icon Improved Frost Nova
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Frost Nova spell by 2 sec. Official
  2. Rank 2/2 — Reduces the cooldown of your Frost Nova spell by 4 sec. Official
Unchanged from Classic
Classic: Frost, row 2
“Reduces the cooldown of your Frost Nova spell by 2 sec.”
Permafrost icon Permafrost
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. Official
  2. Rank 2/3 — Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%. Official
  3. Rank 3/3 — Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%. Official
Changed from Classic
Classic: Frost, row 2
“Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.”
Frost Channeling icon Frost Channeling
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. Official
  2. Rank 2/3 — Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. Official
  3. Rank 3/3 — Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. Official
Moved from Classic
Classic: Frost, row 4
“Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.”
Improved Blizzard icon Improved Blizzard
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec. Official
  2. Rank 2/3 — Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec. Official
  3. Rank 3/3 — Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec. Official
Changed from Classic
Classic: Frost, row 3
“Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.”
Ice Lance icon Ice Lance
45 Mana | 30 yd range | Instant · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Deals 26 to 30 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. Official
New in Forever
Arctic Reach icon Arctic Reach
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. Official
  2. Rank 2/2 — Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. Official
Unchanged from Classic
Classic: Frost, row 4
“Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.”
Ice Block icon Ice Block
15 Mana | Instant | 5 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. Official
Moved from Classic
Classic: Frost, row 5
“You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.”
Shatter icon Shatter
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Increases the critical strike chance of all your spells against Frozen targets by 17%. Official
  2. Rank 2/3 — Increases the critical strike chance of all your spells against Frozen targets by 33%. Official
  3. Rank 3/3 — Increases the critical strike chance of all your spells against Frozen targets by 50%. Official
Changed from Classic
Classic: Frost, row 4
“Increases the critical strike chance of all your spells against frozen targets by 10%.”
Improved Cone of Cold icon Improved Cone of Cold
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Increases the damage dealt by your Cone of Cold spell by 12%. Official
  2. Rank 2/3 — Increases the damage dealt by your Cone of Cold spell by 23%. Official
  3. Rank 3/3 — Increases the damage dealt by your Cone of Cold spell by 35%. Official
Changed from Classic
Classic: Frost, row 5
“Increases the damage dealt by your Cone of Cold spell by 15%.”
Cold Snap icon Cold Snap
Instant | 10 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Finishes the remaining cooldown on all your other Frost spells. Official
Changed from Classic
Classic: Frost, row 3
“When activated, this spell finishes the cooldown on all of your Frost spells.”
Fingers of Frost icon Fingers of Frost
Passive · Requires Ice Lance rank 1.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec. Official
  2. Rank 2/2 — Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. Official
New in Forever
Winter's Chill icon Winter's Chill
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Official
  2. Rank 2/5 — Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Official
  3. Rank 3/5 — Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Official
  4. Rank 4/5 — Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Official
  5. Rank 5/5 — Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times. Official
Changed from Classic
Classic: Frost, row 6
“Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.”
Ice Barrier icon Ice Barrier
305 Mana | Instant | 30 sec cooldown · Requires Cold Snap rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage. Official
Changed from Classic
Classic: Frost, row 7
“Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.”

Sources and scope for this Mage reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.