WoW Forever Shaman Talent Tree & All Talents

The complete static Shaman reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 148 of 148 Shaman ranks have confirmed effect text.

Preview data · generated · snap-4c0dd5427276

Open the interactive Shaman talent calculator → · Leveling starting route → · Changes vs Classic →

Shaman Elemental talent tree

Elemental links Elemental Alacrity → Lightning Overload → Elemental Fury and Call of Thunder → Lightning Mastery. Elemental Focus and Reverberation support the spell loop. Elemental Mastery is listed as removed from Classic and cannot be selected.

16 talents · 7 rows · row 7 requires 30 earlier points in this tree · 46 of 46 ranks have confirmed effect text.

Rows and point gates in Elemental

Row gates count only points spent in earlier rows of Elemental; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 10 changed, 2 moved, 0 unchanged, and 1 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Elemental

  • Lightning Overload — Requires Elemental Alacrity rank 3. Row 5; 20 earlier points required in this tree.
  • Elemental Fury — Requires Lightning Overload rank 3. Row 6; 25 earlier points required in this tree.
  • Lightning Mastery — Requires Call of Thunder rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Elemental

  • Elemental Alacrity — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 3; 5 earlier points required.
  • Lightning Overload — Requires Elemental Alacrity rank 3. Row 5; maximum rank 3; 20 earlier points required.
  • Elemental Fury — Requires Lightning Overload rank 3. Row 6; maximum rank 5; 25 earlier points required.

All Elemental talents

Talent Position Ranks & source status Classic comparison
Convection icon Convection
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%. Official
  2. Rank 2/5 — Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 4%. Official
  3. Rank 3/5 — Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 6%. Official
  4. Rank 4/5 — Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 8%. Official
  5. Rank 5/5 — Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%. Official
Changed from Classic
Classic: Elemental, row 1
“Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.”
Concussion icon Concussion
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. Official
  2. Rank 2/5 — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%. Official
  3. Rank 3/5 — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%. Official
  4. Rank 4/5 — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%. Official
  5. Rank 5/5 — Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. Official
Changed from Classic
Classic: Elemental, row 1
“Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.”
Elemental Devastation icon Elemental Devastation
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec. Official
  2. Rank 2/3 — Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec. Official
  3. Rank 3/3 — Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec. Official
Changed from Classic
Classic: Elemental, row 4
“Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.”
Reverberation icon Reverberation
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the cooldown of your Shock spells by 0.2 sec. Official
  2. Rank 2/5 — Reduces the cooldown of your Shock spells by 0.4 sec. Official
  3. Rank 3/5 — Reduces the cooldown of your Shock spells by 0.6 sec. Official
  4. Rank 4/5 — Reduces the cooldown of your Shock spells by 0.8 sec. Official
  5. Rank 5/5 — Reduces the cooldown of your Shock spells by 1 sec. Official
Moved from Classic
Classic: Elemental, row 3
“Reduces the cooldown of your Shock spells by 0.2 sec.”
Elemental Alacrity icon Elemental Alacrity
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec. Official
  2. Rank 2/3 — Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.33 sec. Official
  3. Rank 3/3 — Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec. Official
Changed from Classic
Classic: Elemental, row 6
“Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.”
Call of Flame icon Call of Flame
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec. Official
  2. Rank 2/3 — Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec. Official
  3. Rank 3/3 — Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec. Official
Changed from Classic
Classic: Elemental, row 2
“Increases the damage done by your Fire Totems by 5%.”
Elemental Focus icon Elemental Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Official
Moved from Classic
Classic: Elemental, row 3
“Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.”
Elemental Warding icon Elemental Warding
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Reduces damage taken from Fire, Frost, and Nature effects by 3%. Official
  2. Rank 2/3 — Reduces damage taken from Fire, Frost, and Nature effects by 7%. Official
  3. Rank 3/3 — Reduces damage taken from Fire, Frost, and Nature effects by 10%. Official
Changed from Classic
Classic: Elemental, row 2
“Reduces damage taken from Fire, Frost and Nature effects by 4%.”
Trial by Fire icon Trial by Fire
No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec. Official
  2. Rank 2/2 — Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec. Official
No Classic record
Eye of the Storm icon Eye of the Storm
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage. Official
  2. Rank 2/3 — Gives your Lightning Bolt and Chain Lightning spells a 47% chance to not lose casting time when you take damage. Official
  3. Rank 3/3 — Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage. Official
Changed from Classic
Classic: Elemental, row 4
“Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.”
Earthbound icon Earthbound
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. Official
New in Forever
Elemental Reach icon Elemental Reach
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards. Official
  2. Rank 2/2 — Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards. Official
Changed from Classic
Classic: Elemental, row 5
“Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.”
Call of Thunder icon Call of Thunder
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%. Official
Changed from Classic
Classic: Elemental, row 3
“Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.”
Lightning Overload icon Lightning Overload
Passive · Requires Elemental Alacrity rank 3.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Official
  2. Rank 2/3 — Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Official
  3. Rank 3/3 — Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. Official
New in Forever
Elemental Fury icon Elemental Fury
Passive · Requires Lightning Overload rank 3.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. Official
  2. Rank 2/5 — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%. Official
  3. Rank 3/5 — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%. Official
  4. Rank 4/5 — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%. Official
  5. Rank 5/5 — Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. Official
Changed from Classic
Classic: Elemental, row 5
“Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.”
Lightning Mastery icon Lightning Mastery
Requires Call of Thunder rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Gain mastery over Lightning, reducing the cast time of your Lightning Bolt spell by 0.5 sec, and removing the cooldown from your Chain Lightning spell. Lasts 15 sec. Official
No Classic record

Removed from Classic Elemental

  • Elemental Mastery (was row 7) — When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.

Shaman Enhancement talent tree

Enhancement combines melee criticals, weapon imbues and mana recovery. Mental Dexterity → Flurry, Stormstrike → Improved Stormstrike and Mental Quickness → Rage of the Farseer are prerequisite chains. Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery are absent.

18 talents · 7 rows · row 7 requires 30 earlier points in this tree · 51 of 51 ranks have confirmed effect text.

Rows and point gates in Enhancement

Row gates count only points spent in earlier rows of Enhancement; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 6 new, 9 changed, 1 moved, 2 unchanged, and 5 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Enhancement

  • Flurry — Requires Mental Dexterity rank 3. Row 4; 15 earlier points required in this tree.
  • Improved Stormstrike — Requires Stormstrike rank 1. Row 5; 20 earlier points required in this tree.
  • Rage of the Farseer — Requires Mental Quickness rank 2. Row 7; 30 earlier points required in this tree.

Key talents in Enhancement

  • Mental Dexterity — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 3; 5 earlier points required.
  • Flurry — Requires Mental Dexterity rank 3. Row 4; maximum rank 5; 15 earlier points required.
  • Maelstrom Weapon — No direct talent prerequisite; only the row gate applies. Row 6; maximum rank 5; 25 earlier points required.

All Enhancement talents

Talent Position Ranks & source status Classic comparison
Earth's Grasp icon Earth's Grasp
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 2; 0 earlier points required.
  1. Rank 1/2 — Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. Official
  2. Rank 2/2 — Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. Official
Moved from Classic
Classic: Elemental, row 2
“Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.”
Thundering Strikes icon Thundering Strikes
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Improves your chance to get a critical strike with all spells and attacks by 1%. Official
  2. Rank 2/5 — Improves your chance to get a critical strike with all spells and attacks by 2%. Official
  3. Rank 3/5 — Improves your chance to get a critical strike with all spells and attacks by 3%. Official
  4. Rank 4/5 — Improves your chance to get a critical strike with all spells and attacks by 4%. Official
  5. Rank 5/5 — Improves your chance to get a critical strike with all spells and attacks by 5%. Official
Changed from Classic
Classic: Enhancement, row 2
“Improves your chance to get a critical strike with your weapon attacks by 1%.”
Ancestral Knowledge icon Ancestral Knowledge
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your Intellect by 2%. Official
  2. Rank 2/5 — Increases your Intellect by 4%. Official
  3. Rank 3/5 — Increases your Intellect by 6%. Official
  4. Rank 4/5 — Increases your Intellect by 8%. Official
  5. Rank 5/5 — Increases your Intellect by 10%. Official
Changed from Classic
Classic: Enhancement, row 1
“Increases your maximum Mana by 1%.”
Guardian Totems icon Guardian Totems
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec. Official
  2. Rank 2/2 — Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec. Official
Unchanged from Classic
Classic: Enhancement, row 2
“Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.”
Mental Dexterity icon Mental Dexterity
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases your Attack Power by an amount equal to 50% of your Intellect. Official
  2. Rank 2/3 — Increases your Attack Power by an amount equal to 100% of your Intellect. Official
  3. Rank 3/3 — Increases your Attack Power by an amount equal to 150% of your Intellect. Official
New in Forever
Improved Lightning Shield icon Improved Lightning Shield
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Lightning Shield orbs by 5%. Official
  2. Rank 2/3 — Increases the damage done by your Lightning Shield orbs by 10%. Official
  3. Rank 3/3 — Increases the damage done by your Lightning Shield orbs by 15%. Official
Unchanged from Classic
Classic: Enhancement, row 2
“Increases the damage done by your Lightning Shield orbs by 5%.”
Elemental Weapons icon Elemental Weapons
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. Official
  2. Rank 2/3 — Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%. Official
  3. Rank 3/3 — Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. Official
Changed from Classic
Classic: Enhancement, row 5
“Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.”
Shamanistic Focus icon Shamanistic Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Reduces the mana cost of your Shock and Lightning Shield spells by 45%. Official
New in Forever
Anticipation icon Anticipation
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases your chance to dodge by an additional 2%. Official
  2. Rank 2/3 — Increases your chance to dodge by an additional 4%. Official
  3. Rank 3/3 — Increases your chance to dodge by an additional 6%. Official
Changed from Classic
Classic: Enhancement, row 3
“Increases your chance to dodge by an additional 1%.”
Toughness icon Toughness
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases your Stamina by 2%. Official
  2. Rank 2/5 — Increases your Stamina by 4%. Official
  3. Rank 3/5 — Increases your Stamina by 6%. Official
  4. Rank 4/5 — Increases your Stamina by 8%. Official
  5. Rank 5/5 — Increases your Stamina by 10%. Official
Changed from Classic
Classic: Enhancement, row 4
“Increases your armor value from items by 2%.”
Flurry icon Flurry
Passive · Requires Mental Dexterity rank 3.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike. Official
  2. Rank 2/5 — Increases your attack speed by 12% for your next 3 swings after dealing a melee critical strike. Official
  3. Rank 3/5 — Increases your attack speed by 18% for your next 3 swings after dealing a melee critical strike. Official
  4. Rank 4/5 — Increases your attack speed by 24% for your next 3 swings after dealing a melee critical strike. Official
  5. Rank 5/5 — Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike. Official
Changed from Classic
Classic: Enhancement, row 4
“Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.”
Stormstrike icon Stormstrike
125 Mana | Melee Range | Instant | 8 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Instantly strike for 150% weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. Official
Changed from Classic
Classic: Enhancement, row 7
“Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.”
Improved Ghost Wolf icon Improved Ghost Wolf
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors. Official
  2. Rank 2/2 — Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors. Official
Changed from Classic
Classic: Enhancement, row 2
“Reduces the cast time of your Ghost Wolf spell by 1 sec.”
Spirit Weapons icon Spirit Weapons
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. Official
Changed from Classic
Classic: Enhancement, row 5
“Gives a chance to parry enemy melee attacks.”
Mental Quickness icon Mental Quickness
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases your spell damage and healing by up to 15% of your Intellect. Official
  2. Rank 2/2 — Increases your spell damage and healing by up to 30% of your Intellect. Official
New in Forever
Improved Stormstrike icon Improved Stormstrike
Passive · Requires Stormstrike rank 1.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry. Official
  2. Rank 2/2 — When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry. Official
New in Forever
Maelstrom Weapon icon Maelstrom Weapon
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. Official
  2. Rank 2/5 — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec. Official
  3. Rank 3/5 — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec. Official
  4. Rank 4/5 — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec. Official
  5. Rank 5/5 — When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. Official
New in Forever
Rage of the Farseer icon Rage of the Farseer
Instant | 3 min cooldown · Requires Mental Quickness rank 2.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Increases your attack speed by 30% for 25 sec. Official
New in Forever

Removed from Classic Enhancement

  • Shield Specialization (was row 1) — Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
  • Enhancing Totems (was row 3) — Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
  • Two-Handed Axes and Maces (was row 3) — Allows you to use Two-Handed Axes and Two-Handed Maces.
  • Improved Weapon Totems (was row 5) — Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
  • Weapon Mastery (was row 6) — Increases the damage you deal with all weapons by 2%.

Shaman Restoration talent tree

Restoration connects Healing Way → Riptide; Nature’s Swiftness has no direct talent prerequisite. Water Shield is new, and Mana Tide Totem remains the tree’s group-mana cooldown. Nature’s Guidance and Totemic Mastery are absent, and no Improved Rejuvenation or Improved Regrowth talent appears in the Shaman tree.

16 talents · 7 rows · row 7 requires 30 earlier points in this tree · 51 of 51 ranks have confirmed effect text.

Rows and point gates in Restoration

Row gates count only points spent in earlier rows of Restoration; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 3 new, 10 changed, 0 moved, 3 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Restoration

  • Riptide — Requires Healing Way rank 3. Row 7; 30 earlier points required in this tree.

Key talents in Restoration

  • Healing Way — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 3; 20 earlier points required.
  • Riptide — Requires Healing Way rank 3. Row 7; maximum rank 1; 30 earlier points required.
  • Water Shield — No direct talent prerequisite; only the row gate applies. Row 3; maximum rank 1; 10 earlier points required.

All Restoration talents

Talent Position Ranks & source status Classic comparison
Improved Healing Wave icon Improved Healing Wave
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the casting time of your Healing Wave spell by 0.1 sec. Official
  2. Rank 2/5 — Reduces the casting time of your Healing Wave spell by 0.2 sec. Official
  3. Rank 3/5 — Reduces the casting time of your Healing Wave spell by 0.3 sec. Official
  4. Rank 4/5 — Reduces the casting time of your Healing Wave spell by 0.4 sec. Official
  5. Rank 5/5 — Reduces the casting time of your Healing Wave spell by 0.5 sec. Official
Unchanged from Classic
Classic: Restoration, row 1
“Reduces the casting time of your Healing Wave spell by 0.1 sec.”
Tidal Focus icon Tidal Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%. Official
  2. Rank 2/5 — Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%. Official
  3. Rank 3/5 — Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%. Official
  4. Rank 4/5 — Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%. Official
  5. Rank 5/5 — Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%. Official
Changed from Classic
Classic: Restoration, row 1
“Reduces the Mana cost of your healing spells by 1%.”
Mindfulness icon Mindfulness
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Allows 17% of your Mana regeneration to continue while casting. Official
  2. Rank 2/3 — Allows 33% of your Mana regeneration to continue while casting. Official
  3. Rank 3/3 — Allows 50% of your Mana regeneration to continue while casting. Official
New in Forever
Natural Grace icon Natural Grace
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces the threat generated by your spells by 5%. Official
  2. Rank 2/3 — Reduces the threat generated by your spells by 10%. Official
  3. Rank 3/3 — Reduces the threat generated by your spells by 15%. Official
Changed from Classic
Classic: Restoration, row 3
“Reduces the threat generated by your healing spells by 5%.”
Totemic Focus icon Totemic Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the Mana cost of your totems and any spells that summon or move them by 5%. Official
  2. Rank 2/5 — Reduces the Mana cost of your totems and any spells that summon or move them by 10%. Official
  3. Rank 3/5 — Reduces the Mana cost of your totems and any spells that summon or move them by 15%. Official
  4. Rank 4/5 — Reduces the Mana cost of your totems and any spells that summon or move them by 20%. Official
  5. Rank 5/5 — Reduces the Mana cost of your totems and any spells that summon or move them by 25%. Official
Changed from Classic
Classic: Restoration, row 2
“Reduces the Mana cost of your totems by 5%.”
Improved Reincarnation icon Improved Reincarnation
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. Official
  2. Rank 2/2 — Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%. Official
Changed from Classic
Classic: Restoration, row 2
“Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.”
Ancestral Healing icon Ancestral Healing
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. Official
  2. Rank 2/3 — Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells. Official
  3. Rank 3/3 — Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. Official
Changed from Classic
Classic: Restoration, row 2
“Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.”
Healing Focus icon Healing Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Gives your healing spells a 23% chance to not lose casting time when you take damage. Official
  2. Rank 2/3 — Gives your healing spells a 47% chance to not lose casting time when you take damage. Official
  3. Rank 3/3 — Gives your healing spells a 70% chance to not lose casting time when you take damage. Official
Changed from Classic
Classic: Restoration, row 3
“Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.”
Water Shield icon Water Shield
Instant · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. Official
New in Forever
Tidal Mastery icon Tidal Mastery
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the critical effect chance of your healing spells by 1%. Official
  2. Rank 2/5 — Increases the critical effect chance of your healing spells by 2%. Official
  3. Rank 3/5 — Increases the critical effect chance of your healing spells by 3%. Official
  4. Rank 4/5 — Increases the critical effect chance of your healing spells by 4%. Official
  5. Rank 5/5 — Increases the critical effect chance of your healing spells by 5%. Official
Changed from Classic
Classic: Restoration, row 4
“Increases the critical effect chance of your healing and lightning spells by 1%.”
Restorative Totems icon Restorative Totems
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. Official
  2. Rank 2/5 — Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%. Official
  3. Rank 3/5 — Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%. Official
  4. Rank 4/5 — Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%. Official
  5. Rank 5/5 — Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. Official
Changed from Classic
Classic: Restoration, row 4
“Increases the effect of your Mana Spring and Healing Stream Totems by 5%.”
Mana Tide Totem icon Mana Tide Totem
10 Mana | Instant | 5 min cooldown | Tools: Water Totem · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. Official
Changed from Classic
Classic: Restoration, row 7
“Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.”
Healing Way icon Healing Way
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Increases the amount healed by your Healing Wave spell by 8%. Official
  2. Rank 2/3 — Increases the amount healed by your Healing Wave spell by 17%. Official
  3. Rank 3/3 — Increases the amount healed by your Healing Wave spell by 25%. Official
Changed from Classic
Classic: Restoration, row 5
“Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.”
Nature's Swiftness icon Nature's Swiftness
Instant | 3 min cooldown · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. Official
Unchanged from Classic
Classic: Restoration, row 5
“When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.”
Purification icon Purification
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the effectiveness of your healing spells by 2%. Official
  2. Rank 2/5 — Increases the effectiveness of your healing spells by 4%. Official
  3. Rank 3/5 — Increases the effectiveness of your healing spells by 6%. Official
  4. Rank 4/5 — Increases the effectiveness of your healing spells by 8%. Official
  5. Rank 5/5 — Increases the effectiveness of your healing spells by 10%. Official
Unchanged from Classic
Classic: Restoration, row 6
“Increases the effectiveness of your healing spells by 2%.”
Riptide icon Riptide
245 Mana | 40 yd range | Instant | 6 sec cooldown · Requires Healing Way rank 3.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. Official
New in Forever

Removed from Classic Restoration

  • Nature's Guidance (was row 3) — Increases your chance to hit with melee attacks and spells by 1%.
  • Totemic Mastery (was row 3) — The radius of your totems that affect friendly targets is increased to 30 yd.

Sources and scope for this Shaman reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.