WoW Forever Shaman Talent Tree & All Talents
The complete static Shaman reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 148 of 148 Shaman ranks have confirmed effect text.
Preview data · generated · snap-4c0dd5427276
Open the interactive Shaman talent calculator → · Leveling starting route → · Changes vs Classic →
Shaman Elemental talent tree
Elemental links Elemental Alacrity → Lightning Overload → Elemental Fury and Call of Thunder → Lightning Mastery. Elemental Focus and Reverberation support the spell loop. Elemental Mastery is listed as removed from Classic and cannot be selected.
Rows and point gates in Elemental
Row gates count only points spent in earlier rows of Elemental; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 2 new, 10 changed, 2 moved, 0 unchanged, and 1 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Elemental
- Lightning Overload — Requires Elemental Alacrity rank 3.
- Elemental Fury — Requires Lightning Overload rank 3.
- Lightning Mastery — Requires Call of Thunder rank 1.
Key talents in Elemental
- Elemental Alacrity — No direct talent prerequisite; only the row gate applies.
- Lightning Overload — Requires Elemental Alacrity rank 3.
- Elemental Fury — Requires Lightning Overload rank 3.
All Elemental talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| Changed from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Moved from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 3 |
| Moved from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 4 |
| No Classic record |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| New in Forever |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| New in Forever |
| | Row 6 |
| Changed from Classic |
| | Row 7 |
| No Classic record |
Removed from Classic Elemental
- Elemental Mastery (was row 7) — When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and reduces the mana cost by 100%.
Shaman Enhancement talent tree
Enhancement combines melee criticals, weapon imbues and mana recovery. Mental Dexterity → Flurry, Stormstrike → Improved Stormstrike and Mental Quickness → Rage of the Farseer are prerequisite chains. Shield Specialization, Enhancing Totems, Two-Handed Axes and Maces, Improved Weapon Totems and Weapon Mastery are absent.
Rows and point gates in Enhancement
Row gates count only points spent in earlier rows of Enhancement; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 6 new, 9 changed, 1 moved, 2 unchanged, and 5 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Enhancement
- Flurry — Requires Mental Dexterity rank 3.
- Improved Stormstrike — Requires Stormstrike rank 1.
- Rage of the Farseer — Requires Mental Quickness rank 2.
Key talents in Enhancement
- Mental Dexterity — No direct talent prerequisite; only the row gate applies.
- Flurry — Requires Mental Dexterity rank 3.
- Maelstrom Weapon — No direct talent prerequisite; only the row gate applies.
All Enhancement talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| Moved from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 2 |
| Unchanged from Classic |
| | Row 2 |
| New in Forever |
| | Row 2 |
| Unchanged from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| New in Forever |
| | Row 3 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| New in Forever |
| | Row 5 |
| New in Forever |
| | Row 6 |
| New in Forever |
| | Row 7 |
| New in Forever |
Removed from Classic Enhancement
- Shield Specialization (was row 1) — Increases your chance to block attacks with a shield by 1% and increases the amount blocked by 5%.
- Enhancing Totems (was row 3) — Increases the effect of your Strength of Earth and Grace of Air Totems by 8%.
- Two-Handed Axes and Maces (was row 3) — Allows you to use Two-Handed Axes and Two-Handed Maces.
- Improved Weapon Totems (was row 5) — Increases the melee attack power bonus of your Windfury Totem by 15% and increases the damage caused by your Flametongue Totem by 6%.
- Weapon Mastery (was row 6) — Increases the damage you deal with all weapons by 2%.
Shaman Restoration talent tree
Restoration connects Healing Way → Riptide; Nature’s Swiftness has no direct talent prerequisite. Water Shield is new, and Mana Tide Totem remains the tree’s group-mana cooldown. Nature’s Guidance and Totemic Mastery are absent, and no Improved Rejuvenation or Improved Regrowth talent appears in the Shaman tree.
Rows and point gates in Restoration
Row gates count only points spent in earlier rows of Restoration; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.
Classic comparison for this tree: 3 new, 10 changed, 0 moved, 3 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.
Direct prerequisite chains in Restoration
- Riptide — Requires Healing Way rank 3.
Key talents in Restoration
- Healing Way — No direct talent prerequisite; only the row gate applies.
- Riptide — Requires Healing Way rank 3.
- Water Shield — No direct talent prerequisite; only the row gate applies.
All Restoration talents
| Talent | Position | Ranks & source status | Classic comparison |
|---|---|---|---|
| | Row 1 |
| Unchanged from Classic |
| | Row 1 |
| Changed from Classic |
| | Row 2 |
| New in Forever |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 2 |
| Changed from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| Changed from Classic |
| | Row 3 |
| New in Forever |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 4 |
| Changed from Classic |
| | Row 5 |
| Changed from Classic |
| | Row 5 |
| Unchanged from Classic |
| | Row 6 |
| Unchanged from Classic |
| | Row 7 |
| New in Forever |
Removed from Classic Restoration
- Nature's Guidance (was row 3) — Increases your chance to hit with melee attacks and spells by 1%.
- Totemic Mastery (was row 3) — The radius of your totems that affect friendly targets is increased to 30 yd.
Sources and scope for this Shaman reference
Talent structure, official talent IDs, array order, row gates, and rank
text come from the official WoW Forever talent export for build
1.60.1.70790, snapshot
snap-4c0dd5427276. Classic comparison metadata comes
from talentsforever.com. The two sources and their licenses are listed on
the data and sources page.
A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.
Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.