WoW Forever Druid Talent Tree & All Talents

The complete static Druid reference for the three current talent trees. It shows the real row gates, every direct prerequisite, published rank text with per-rank evidence, and the Classic counterpart for each talent. 147 of 147 Druid ranks have confirmed effect text.

Preview data · generated · snap-4c0dd5427276

Open the interactive Druid talent calculator → · Leveling starting route → · Changes vs Classic →

Druid Balance talent tree

Balance links Nature’s Majesty → Nature’s Splendor and Improved Moonfire → Vengeance. Eclipse, Moonfury and Moonkin Form support the spell loop. Nature’s Grasp, Improved Nature’s Grasp, Natural Weapons, Improved Thorns and Omen of Clarity are absent.

16 talents · 7 rows · row 7 requires 30 earlier points in this tree · 46 of 46 ranks have confirmed effect text.

Rows and point gates in Balance

Row gates count only points spent in earlier rows of Balance; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 5 new, 11 changed, 0 moved, 0 unchanged, and 5 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Balance

  • Nature's Splendor — Requires Nature's Majesty rank 2. Row 3; 10 earlier points required in this tree.
  • Vengeance — Requires Improved Moonfire rank 2. Row 4; 15 earlier points required in this tree.

Key talents in Balance

  • Nature's Majesty — No direct talent prerequisite; only the row gate applies. Row 2; maximum rank 2; 5 earlier points required.
  • Nature's Splendor — Requires Nature's Majesty rank 2. Row 3; maximum rank 1; 10 earlier points required.
  • Moonkin Form — No direct talent prerequisite; only the row gate applies. Row 7; maximum rank 1; 30 earlier points required.

All Balance talents

Talent Position Ranks & source status Classic comparison
Improved Wrath icon Improved Wrath
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. Official
  2. Rank 2/5 — Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%. Official
  3. Rank 3/5 — Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%. Official
  4. Rank 4/5 — Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%. Official
  5. Rank 5/5 — Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%. Official
Changed from Classic
Classic: Balance, row 1
“Reduces the cast time of your Wrath spell by 0.1 sec.”
Genesis icon Genesis
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases the periodic damage and healing done by your spells and abilities by 2%. Official
  2. Rank 2/5 — Increases the periodic damage and healing done by your spells and abilities by 4%. Official
  3. Rank 3/5 — Increases the periodic damage and healing done by your spells and abilities by 6%. Official
  4. Rank 4/5 — Increases the periodic damage and healing done by your spells and abilities by 8%. Official
  5. Rank 5/5 — Increases the periodic damage and healing done by your spells and abilities by 10%. Official
New in Forever
Moonglow icon Moonglow
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces the Mana cost of your damaging spells by 8%. Official
  2. Rank 2/3 — Reduces the Mana cost of your damaging spells by 17%. Official
  3. Rank 3/3 — Reduces the Mana cost of your damaging spells by 25%. Official
Changed from Classic
Classic: Balance, row 5
“Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.”
Improved Moonfire icon Improved Moonfire
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the damage and critical strike chance of your Moonfire spell by 5%. Official
  2. Rank 2/2 — Increases the damage and critical strike chance of your Moonfire spell by 10%. Official
Changed from Classic
Classic: Balance, row 2
“Increases the damage and critical strike chance of your Moonfire spell by 2%.”
Nature's Majesty icon Nature's Majesty
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases your critical strike chance with spells and melee attacks by 2%. Official
  2. Rank 2/2 — Increases your critical strike chance with spells and melee attacks by 4%. Official
New in Forever
Nature's Reach icon Nature's Reach
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%. Official
  2. Rank 2/2 — Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%. Official
Changed from Classic
Classic: Balance, row 3
“Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.”
Improved Entangling Roots icon Improved Entangling Roots
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. Official
  2. Rank 2/3 — Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect. Official
  3. Rank 3/3 — Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. Official
Changed from Classic
Classic: Balance, row 2
“Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.”
Nature's Splendor icon Nature's Splendor
Passive · Requires Nature's Majesty rank 2.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. Official
New in Forever
Insect Swarm icon Insect Swarm
45 Mana | 30 yd range | Instant · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec. Official
Changed from Classic
Classic: Restoration, row 3
“The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.”
Vengeance icon Vengeance
Passive · Requires Improved Moonfire rank 2.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. Official
  2. Rank 2/5 — Increases the critical strike damage bonus of your Arcane and Nature spells by 40%. Official
  3. Rank 3/5 — Increases the critical strike damage bonus of your Arcane and Nature spells by 60%. Official
  4. Rank 4/5 — Increases the critical strike damage bonus of your Arcane and Nature spells by 80%. Official
  5. Rank 5/5 — Increases the critical strike damage bonus of your Arcane and Nature spells by 100%. Official
Changed from Classic
Classic: Balance, row 4
“Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.”
Improved Starfire icon Improved Starfire
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. Official
  2. Rank 2/5 — Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec. Official
  3. Rank 3/5 — Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec. Official
  4. Rank 4/5 — Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec. Official
  5. Rank 5/5 — Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. Official
Changed from Classic
Classic: Balance, row 4
“Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.”
Overgrowth icon Overgrowth
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases the maximum number of targets you may have affected by Entangling Roots by 1. Official
  2. Rank 2/2 — Increases the maximum number of targets you may have affected by Entangling Roots by 2. Official
New in Forever
Nature's Grace icon Nature's Grace
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. Official
Changed from Classic
Classic: Balance, row 5
“All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.”
Eclipse icon Eclipse
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. Official
  2. Rank 2/3 — Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec. Official
  3. Rank 3/3 — Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec. Official
New in Forever
Moonfury icon Moonfury
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the damage done by your Arcane and Nature spells by 2%. Official
  2. Rank 2/5 — Increases the damage done by your Arcane and Nature spells by 4%. Official
  3. Rank 3/5 — Increases the damage done by your Arcane and Nature spells by 6%. Official
  4. Rank 4/5 — Increases the damage done by your Arcane and Nature spells by 8%. Official
  5. Rank 5/5 — Increases the damage done by your Arcane and Nature spells by 10%. Official
Changed from Classic
Classic: Balance, row 6
“Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.”
Moonkin Form icon Moonkin Form
35% of base mana | Instant · No direct talent prerequisite; only the row gate applies.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. Official
Changed from Classic
Classic: Balance, row 7
“Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.”

Removed from Classic Balance

  • Nature's Grasp (was row 1) — While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. 1 charge. Lasts 45 sec.
  • Improved Nature's Grasp (was row 1) — Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
  • Natural Weapons (was row 2) — Increases the damage you deal with physical attacks in all forms by 2%.
  • Improved Thorns (was row 3) — Increases damage caused by your Thorns spell by 25%.
  • Omen of Clarity (was row 3) — Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 10 min.

Druid Feral Combat talent tree

Feral Combat connects Savage Fury → Lacerate, Sharpened Claws → Blood Frenzy, Predatory Strikes → Rend and Tear, Leader of the Pack → Primal Bite and Predatory Discipline → Shifting Power. Mangle is now Primal Bite and Primal Fury is Blood Frenzy. Feral Aggression and Faerie Fire (Feral) are absent.

20 talents · 7 rows · row 7 requires 30 earlier points in this tree · 50 of 50 ranks have confirmed effect text.

Rows and point gates in Feral Combat

Row gates count only points spent in earlier rows of Feral Combat; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 5 new, 13 changed, 0 moved, 0 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Feral Combat

  • Lacerate — Requires Savage Fury rank 2. Row 4; 15 earlier points required in this tree.
  • Blood Frenzy — Requires Sharpened Claws rank 2. Row 4; 15 earlier points required in this tree.
  • Rend and Tear — Requires Predatory Strikes rank 3. Row 6; 25 earlier points required in this tree.
  • Primal Bite — Requires Leader of the Pack rank 1. Row 7; 30 earlier points required in this tree.
  • Shifting Power — Requires Predatory Discipline rank 1. Row 7; 30 earlier points required in this tree.

Key talents in Feral Combat

  • Leader of the Pack — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 1; 20 earlier points required.
  • Primal Bite — Requires Leader of the Pack rank 1. Row 7; maximum rank 1; 30 earlier points required.
  • Blood Frenzy — Requires Sharpened Claws rank 2. Row 4; maximum rank 2; 15 earlier points required.

All Feral Combat talents

Talent Position Ranks & source status Classic comparison
Ferocity icon Ferocity
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy. Official
  2. Rank 2/5 — Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy. Official
  3. Rank 3/5 — Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy. Official
  4. Rank 4/5 — Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy. Official
  5. Rank 5/5 — Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy. Official
Changed from Classic
Classic: Feral Combat, row 1
“Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.”
Furor icon Furor
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy. Official
  2. Rank 2/5 — Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy. Official
  3. Rank 3/5 — Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy. Official
  4. Rank 4/5 — Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy. Official
  5. Rank 5/5 — Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy. Official
Changed from Classic
Classic: Restoration, row 1
“Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.”
Feral Swiftness icon Feral Swiftness
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. Official
  2. Rank 2/2 — Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. Official
Changed from Classic
Classic: Feral Combat, row 3
“Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.”
Feral Instinct icon Feral Instinct
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. Official
  2. Rank 2/3 — Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher. Official
  3. Rank 3/3 — Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. Official
Changed from Classic
Classic: Feral Combat, row 2
“Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.”
Brutal Impact icon Brutal Impact
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 2; 5 earlier points required.
  1. Rank 1/2 — Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. Official
  2. Rank 2/2 — Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec. Official
Changed from Classic
Classic: Feral Combat, row 2
“Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.”
Thick Hide icon Thick Hide
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Official
  2. Rank 2/3 — While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Official
  3. Rank 3/3 — While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. Official
Changed from Classic
Classic: Feral Combat, row 2
“Increases your Armor contribution from items by 2%.”
Shredding Attacks icon Shredding Attacks
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. Official
  2. Rank 2/3 — Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2. Official
  3. Rank 3/3 — Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. Official
Changed from Classic
Classic: Feral Combat, row 4
“Reduces the Energy cost of your Shred ability by 6.”
Savage Fury icon Savage Fury
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. Official
  2. Rank 2/2 — Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. Official
Changed from Classic
Classic: Feral Combat, row 5
“Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.”
Feral Charge icon Feral Charge
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Official
Changed from Classic
Classic: Feral Combat, row 3
“Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.”
Sharpened Claws icon Sharpened Claws
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 2; 10 earlier points required.
  1. Rank 1/2 — Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. Official
  2. Rank 2/2 — Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. Official
Changed from Classic
Classic: Feral Combat, row 3
“Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.”
Predatory Strikes icon Predatory Strikes
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level. Official
  2. Rank 2/3 — Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level. Official
  3. Rank 3/3 — Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level. Official
Changed from Classic
Classic: Feral Combat, row 4
“Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.”
Lacerate icon Lacerate
Requires Savage Fury rank 2.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target. Official
No Classic record
Predatory Discipline icon Predatory Discipline
No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy. Official
No Classic record
Blood Frenzy icon Blood Frenzy
Passive · Requires Sharpened Claws rank 2.
Row 4
Max rank 2; 15 earlier points required.
  1. Rank 1/2 — Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. Official
  2. Rank 2/2 — Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point. Official
Changed from Classic
Classic: Feral Combat, row 4
“Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.”
Leader of the Pack icon Leader of the Pack
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%. Official
Changed from Classic
Classic: Feral Combat, row 7
“While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.”
Natural Instinct icon Natural Instinct
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect. Official
  2. Rank 2/2 — Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect. Official
New in Forever
Rend and Tear icon Rend and Tear
Passive · Requires Predatory Strikes rank 3.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases damage done by your melee abilities on Bleeding targets by 3%. Official
  2. Rank 2/5 — Increases damage done by your melee abilities on Bleeding targets by 6%. Official
  3. Rank 3/5 — Increases damage done by your melee abilities on Bleeding targets by 9%. Official
  4. Rank 4/5 — Increases damage done by your melee abilities on Bleeding targets by 12%. Official
  5. Rank 5/5 — Increases damage done by your melee abilities on Bleeding targets by 15%. Official
New in Forever
Natural Reaction icon Natural Reaction
Passive · No direct talent prerequisite; only the row gate applies.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. Official
  2. Rank 2/5 — Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge. Official
  3. Rank 3/5 — Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge. Official
  4. Rank 4/5 — Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge. Official
  5. Rank 5/5 — Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge. Official
New in Forever
Primal Bite icon Primal Bite
20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form · Requires Leader of the Pack rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat. Official
New in Forever
Shifting Power icon Shifting Power
55% of base mana | Instant | 16 sec cooldown | Requires Cat Form · Requires Predatory Discipline rank 1.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting. Official
New in Forever

Removed from Classic Feral Combat

  • Feral Aggression (was row 1) — Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
  • Faerie Fire (Feral) (was row 5) — Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.

Druid Restoration talent tree

Restoration links Naturalist → Nature’s Swiftness, Living Spirit → Wild Growth and Improved Rejuvenation → Improved Regrowth. Swiftmend consumes a Rejuvenation or Regrowth effect; Bloom heals when one expires. Improved Mark of the Wild and Improved Enrage are absent.

16 talents · 7 rows · row 7 requires 30 earlier points in this tree · 51 of 51 ranks have confirmed effect text.

Rows and point gates in Restoration

Row gates count only points spent in earlier rows of Restoration; points in another tree do not help. The deepest row shown in this snapshot is row 7, which requires 30 earlier points in this tree. Talents in the same row do not unlock one another merely by spending points in that row.

Classic comparison for this tree: 2 new, 9 changed, 2 moved, 2 unchanged, and 2 Classic talents removed. Counts describe snapshot status, not a recommendation.

Direct prerequisite chains in Restoration

  • Nature's Swiftness — Requires Naturalist rank 5. Row 5; 20 earlier points required in this tree.
  • Improved Regrowth — Requires Improved Rejuvenation rank 3. Row 6; 25 earlier points required in this tree.
  • Wild Growth — Requires Living Spirit rank 3. Row 7; 30 earlier points required in this tree.

Key talents in Restoration

  • Living Spirit — No direct talent prerequisite; only the row gate applies. Row 5; maximum rank 3; 20 earlier points required.
  • Wild Growth — Requires Living Spirit rank 3. Row 7; maximum rank 1; 30 earlier points required.
  • Swiftmend — No direct talent prerequisite; only the row gate applies. Row 4; maximum rank 1; 15 earlier points required.

All Restoration talents

Talent Position Ranks & source status Classic comparison
Nature's Focus icon Nature's Focus
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage. Official
  2. Rank 2/5 — Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage. Official
  3. Rank 3/5 — Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage. Official
  4. Rank 4/5 — Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage. Official
  5. Rank 5/5 — Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage. Official
Changed from Classic
Classic: Restoration, row 2
“Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.”
Heart of the Wild icon Heart of the Wild
Passive · No direct talent prerequisite; only the row gate applies.
Row 1
Max rank 5; 0 earlier points required.
  1. Rank 1/5 — Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. Official
  2. Rank 2/5 — Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%. Official
  3. Rank 3/5 — Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%. Official
  4. Rank 4/5 — Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%. Official
  5. Rank 5/5 — Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. Official
Changed from Classic
Classic: Feral Combat, row 6
“Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.”
Naturalist icon Naturalist
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 5; 5 earlier points required.
  1. Rank 1/5 — Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%. Official
  2. Rank 2/5 — Reduces the cast time of your Healing Touch and Wild Growth spells by 0.2 sec and increases all damage you deal by 4%. Official
  3. Rank 3/5 — Reduces the cast time of your Healing Touch and Wild Growth spells by 0.3 sec and increases all damage you deal by 6%. Official
  4. Rank 4/5 — Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%. Official
  5. Rank 5/5 — Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%. Official
Changed from Classic
Classic: Restoration, row 2
“Reduces the cast time of your Healing Touch spell by 0.1 sec.”
Reflection icon Reflection
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Allows 17% of your Mana regeneration to continue while casting. Official
  2. Rank 2/3 — Allows 33% of your Mana regeneration to continue while casting. Official
  3. Rank 3/3 — Allows 50% of your Mana regeneration to continue while casting. Official
Changed from Classic
Classic: Restoration, row 3
“Allows 5% of your Mana regeneration to continue while casting.”
Natural Shapeshifter icon Natural Shapeshifter
Passive · No direct talent prerequisite; only the row gate applies.
Row 2
Max rank 3; 5 earlier points required.
  1. Rank 1/3 — Reduces the mana cost of all shapeshifting by 10%. Official
  2. Rank 2/3 — Reduces the mana cost of all shapeshifting by 20%. Official
  3. Rank 3/3 — Reduces the mana cost of all shapeshifting by 30%. Official
Moved from Classic
Classic: Balance, row 2
“Reduces the mana cost of all shapeshifting by 10%.”
Subtlety icon Subtlety
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 3; 10 earlier points required.
  1. Rank 1/3 — Reduces the threat generated by your Nature and Arcane spells by 10%. Official
  2. Rank 2/3 — Reduces the threat generated by your Nature and Arcane spells by 20%. Official
  3. Rank 3/3 — Reduces the threat generated by your Nature and Arcane spells by 30%. Official
Changed from Classic
Classic: Restoration, row 3
“Reduces the threat generated by your Healing spells by 4%.”
Gift of Nature icon Gift of Nature
Passive · No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 5; 10 earlier points required.
  1. Rank 1/5 — Increases the effect of all your healing spells by 2%. Official
  2. Rank 2/5 — Increases the effect of all your healing spells by 4%. Official
  3. Rank 3/5 — Increases the effect of all your healing spells by 6%. Official
  4. Rank 4/5 — Increases the effect of all your healing spells by 8%. Official
  5. Rank 5/5 — Increases the effect of all your healing spells by 10%. Official
Changed from Classic
Classic: Restoration, row 5
“Increases the effect of all healing spells by 2%.”
Bloom icon Bloom
No direct talent prerequisite; only the row gate applies.
Row 3
Max rank 1; 10 earlier points required.
  1. Rank 1/1 — When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead. Official
No Classic record
Tranquil Spirit icon Tranquil Spirit
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 5; 15 earlier points required.
  1. Rank 1/5 — Reduces the mana cost of your Healing Touch and Tranquility spells by 2%. Official
  2. Rank 2/5 — Reduces the mana cost of your Healing Touch and Tranquility spells by 4%. Official
  3. Rank 3/5 — Reduces the mana cost of your Healing Touch and Tranquility spells by 6%. Official
  4. Rank 4/5 — Reduces the mana cost of your Healing Touch and Tranquility spells by 8%. Official
  5. Rank 5/5 — Reduces the mana cost of your Healing Touch and Tranquility spells by 10%. Official
Unchanged from Classic
Classic: Restoration, row 4
“Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.”
Improved Rejuvenation icon Improved Rejuvenation
Passive · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 3; 15 earlier points required.
  1. Rank 1/3 — Increases the effect of your Rejuvenation spell by 5%. Official
  2. Rank 2/3 — Increases the effect of your Rejuvenation spell by 10%. Official
  3. Rank 3/3 — Increases the effect of your Rejuvenation spell by 15%. Official
Moved from Classic
Classic: Restoration, row 4
“Increases the effect of your Rejuvenation spell by 5%.”
Swiftmend icon Swiftmend
20% of base mana | 40 yd range | Instant | 15 sec cooldown · No direct talent prerequisite; only the row gate applies.
Row 4
Max rank 1; 15 earlier points required.
  1. Rank 1/1 — Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell. Official
Changed from Classic
Classic: Restoration, row 7
“Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.”
Nature's Swiftness icon Nature's Swiftness
Instant | 3 min cooldown · Requires Naturalist rank 5.
Row 5
Max rank 1; 20 earlier points required.
  1. Rank 1/1 — When activated, your next Nature spell becomes an instant cast spell. Official
Unchanged from Classic
Classic: Restoration, row 5
“When activated, your next Nature spell becomes an instant cast spell.”
Living Spirit icon Living Spirit
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 3; 20 earlier points required.
  1. Rank 1/3 — Increases your Spirit by 5%. Official
  2. Rank 2/3 — Increases your Spirit by 10%. Official
  3. Rank 3/3 — Increases your Spirit by 15%. Official
New in Forever
Improved Tranquility icon Improved Tranquility
Passive · No direct talent prerequisite; only the row gate applies.
Row 5
Max rank 2; 20 earlier points required.
  1. Rank 1/2 — Reduces threat caused by Tranquility by 50% and its cooldown by 30%. Official
  2. Rank 2/2 — Reduces threat caused by Tranquility by 100% and its cooldown by 60%. Official
Changed from Classic
Classic: Restoration, row 5
“Reduces threat caused by Tranquility by 50%.”
Improved Regrowth icon Improved Regrowth
Passive · Requires Improved Rejuvenation rank 3.
Row 6
Max rank 5; 25 earlier points required.
  1. Rank 1/5 — Increases the critical effect chance of your Regrowth spell by 10%. Official
  2. Rank 2/5 — Increases the critical effect chance of your Regrowth spell by 20%. Official
  3. Rank 3/5 — Increases the critical effect chance of your Regrowth spell by 30%. Official
  4. Rank 4/5 — Increases the critical effect chance of your Regrowth spell by 40%. Official
  5. Rank 5/5 — Increases the critical effect chance of your Regrowth spell by 50%. Official
Changed from Classic
Classic: Restoration, row 6
“Increases the critical effect chance of your Regrowth spell by 10%.”
Wild Growth icon Wild Growth
550 Mana | 40 yd range | Instant | 6 sec cooldown · Requires Living Spirit rank 3.
Row 7
Max rank 1; 30 earlier points required.
  1. Rank 1/1 — Heals the target and their party for 280 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. Official
New in Forever

Removed from Classic Restoration

  • Improved Mark of the Wild (was row 1) — Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.
  • Improved Enrage (was row 2) — The Enrage ability now instantly generates 5 Rage.

Sources and scope for this Druid reference

Talent structure, official talent IDs, array order, row gates, and rank text come from the official WoW Forever talent export for build 1.60.1.70790, snapshot snap-4c0dd5427276. Classic comparison metadata comes from talentsforever.com. The two sources and their licenses are listed on the data and sources page.

A missing rank text is displayed as “Unknown” rather than reconstructed from memory or Classic. The source badges describe each published rank; they do not upgrade an unknown value into a verified one.

Official source: WoW Forever talents.json (CC BY 4.0). Classic metadata: talentsforever.com.